You're using int/int, which does everything in integer arithmetic even if you're assigning to a decimal/double/float variable.
Force one of the operands to be of the type you want to use for the arithmetic.
for (int i = 0; i <= 100; i++)
{
decimal result = i / 100m;
long result2 = i / 100;
double result3 = i / 100d;
float result4 = i / 100f;
Console.WriteLine("{0}/{1}={2} ({3},{4},{5}, {6})",
i, 100, i / 100d, result, result2, result3, result4);
}
Results:
0/100=0 (0,0,0, 0)
1/100=0.01 (0.01,0,0.01, 0.01)
2/100=0.02 (0.02,0,0.02, 0.02)
3/100=0.03 (0.03,0,0.03, 0.03)
4/100=0.04 (0.04,0,0.04, 0.04)
5/100=0.05 (0.05,0,0.05, 0.05)
(etc)
Note that that isn't showing the exact value represented by the float or the double - you can't represent 0.01 exactly as a float or double, for example. The string formatting is effectively rounding the result. See my article on .NET floating binary point for more information as well as a class which will let you see the exact value of a double.
I haven't bothered using 100L for result2
because the result would always be the same.
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