You can use the libgif library.
It allows you to start/stop the gif and control which frame the gif is on.
<script type="text/javascript" src="./libgif.js"></script>
<img src="./example1_preview.gif" rel:animated_src="./example1.gif"
width="360" height="360" rel:auto_play="1" rel:rubbable="1" />
<script type="text/javascript">
$$('img').each(function (img_tag) {
if (/.*.gif/.test(img_tag.src)) {
var rub = new SuperGif({ gif: img_tag } );
rub.load(function(){
console.log('oh hey, now the gif is loaded');
});
}
});
</script>
(most of the code is taken directly from their example)
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