Yes there are : append the svg into your document and encode all the included images to dataURIs.
I am writing a script that does this and also some other stuff like including external style-sheets and some other fix of where toDataURL will fail (e.g external elements referenced through xlink:href
attribute or <funciri>
).
Here is the function I wrote for parsing the images content :
function parseImages(){
var xlinkNS = "http://www.w3.org/1999/xlink";
var total, encoded;
// convert an external bitmap image to a dataURL
var toDataURL = function (image) {
var img = new Image();
// CORS workaround, this won't work in IE<11
// If you are sure you don't need it, remove the next line and the double onerror handler
// First try with crossorigin set, it should fire an error if not needed
img.crossOrigin = 'Anonymous';
img.onload = function () {
// we should now be able to draw it without tainting the canvas
var canvas = document.createElement('canvas');
canvas.width = this.width;
canvas.height = this.height;
// draw the loaded image
canvas.getContext('2d').drawImage(this, 0, 0);
// set our <image>'s href attribute to the dataURL of our canvas
image.setAttributeNS(xlinkNS, 'href', canvas.toDataURL());
// that was the last one
if (++encoded === total) exportDoc();
};
// No CORS set in the response
img.onerror = function () {
// save the src
var oldSrc = this.src;
// there is an other problem
this.onerror = function () {
console.warn('failed to load an image at : ', this.src);
if (--total === encoded && encoded > 0) exportDoc();
};
// remove the crossorigin attribute
this.removeAttribute('crossorigin');
// retry
this.src = '';
this.src = oldSrc;
};
// load our external image into our img
img.src = image.getAttributeNS(xlinkNS, 'href');
};
// get an external svg doc to data String
var parseFromUrl = function(url, element){
var xhr = new XMLHttpRequest();
xhr.onload = function(){
if(this.status === 200){
var response = this.responseText || this.response;
var dataUrl = 'data:image/svg+xml; charset=utf8, ' + encodeURIComponent(response);
element.setAttributeNS(xlinkNS, 'href', dataUrl);
if(++encoded === total) exportDoc();
}
// request failed with xhr, try as an <img>
else{
toDataURL(element);
}
};
xhr.onerror = function(){toDataURL(element);};
xhr.open('GET', url);
xhr.send();
};
var images = svg.querySelectorAll('image');
total = images.length;
encoded = 0;
// loop through all our <images> elements
for (var i = 0; i < images.length; i++) {
var href = images[i].getAttributeNS(xlinkNS, 'href');
// check if the image is external
if (href.indexOf('data:image') < 0){
// if it points to another svg element
if(href.indexOf('.svg') > 0){
parseFromUrl(href, images[i]);
}
else // a pixel image
toDataURL(images[i]);
}
// else increment our counter
else if (++encoded === total) exportDoc();
}
// if there were no <image> element
if (total === 0) exportDoc();
}
Here the svgDoc is called svg
,
and the exportDoc()
function could just be written as :
var exportDoc = function() {
// check if our svgNode has width and height properties set to absolute values
// otherwise, canvas won't be able to draw it
var bbox = svg.getBoundingClientRect();
if (svg.width.baseVal.unitType !== 1) svg.setAttribute('width', bbox.width);
if (svg.height.baseVal.unitType !== 1) svg.setAttribute('height', bbox.height);
// serialize our node
var svgData = (new XMLSerializer()).serializeToString(svg);
// remember to encode special chars
var svgURL = 'data:image/svg+xml; charset=utf8, ' + encodeURIComponent(svgData);
var svgImg = new Image();
svgImg.onload = function () {
var canvas = document.createElement('canvas');
// IE11 doesn't set a width on svg images...
canvas.width = this.width || bbox.width;
canvas.height = this.height || bbox.height;
canvas.getContext('2d').drawImage(svgImg, 0, 0, canvas.width, canvas.height);
doSomethingWith(canvas)
};
svgImg.src = svgURL;
};
But once again, you will have to append your svg into the document first (either through xhr or into an <iframe>
or an <object>
element, and you will have to be sure all your resources are CORS compliant (or from same domain) in order to get these rendered.
var svg = document.querySelector('svg');
var doSomethingWith = function(canvas) {
document.body.appendChild(canvas)
};
function parseImages() {
var xlinkNS = "http://www.w3.org/1999/xlink";
var total, encoded;
// convert an external bitmap image to a dataURL
var toDataURL = function(image) {
var img = new Image();
// CORS workaround, this won't work in IE<11
// If you are sure you don't need it, remove the next line and the double onerror handler
// First try with crossorigin set, it should fire an error if not needed
img.crossOrigin = 'anonymous';
img.onload = function() {
// we should now be able to draw it without tainting the canvas
var canvas = document.createElement('canvas');
canvas.width = this.width;
canvas.height = this.height;
// draw the loaded image
canvas.getContext('2d').drawImage(this, 0, 0);
// set our <image>'s href attribute to the dataURL of our canvas
image.setAttributeNS(xlinkNS, 'href', canvas.toDataURL());
// that was the last one
if (++encoded === total) exportDoc();
};
// No CORS set in the response
img.onerror = function() {
// save the src
var oldSrc = this.src;
// there is an other problem
this.onerror = function() {
console.warn('failed to load an image at : ', this.src);
if (--total === encoded && encoded > 0) exportDoc();
};
// remove the crossorigin attribute
this.removeAttribute('crossorigin');
// retry
this.src = '';
this.src = oldSrc;
};
// load our external image into our img
var href = image.getAttributeNS(xlinkNS, 'href');
// really weird bug that appeared since this answer was first posted
// we need to force a no-cached request for the crossOrigin be applied
img.src = href + (href.indexOf('?') > -1 ? + '&1': '?1');
};
// get an external svg doc to data String
var parseFromUrl = function(url, element) {
var xhr = new XMLHttpRequest();
xhr.onload = function() {
if (this.status === 200) {
var response = this.responseText || this.response;
var dataUrl = 'data:image/svg+xml; charset=utf8, ' + encodeURIComponent(response);
element.setAttributeNS(xlinkNS, 'href', dataUrl);
if (++encoded === total) exportDoc();
}
// request failed with xhr, try as an <img>
else {
toDataURL(element);
}
};
xhr.onerror = function() {
toDataURL(element);
};
xhr.open('GET', url);
xhr.send();
};
var images = svg.querySelectorAll('image');
total = images.length;
encoded = 0;
// loop through all our <images> elements
for (var i = 0; i < images.length; i++) {
var href = images[i].getAttributeNS(xlinkNS, 'href');
// check if the image is external
if (href.indexOf('data:image') < 0) {
// if it points to another svg element
if (href.indexOf('.svg') > 0) {
parseFromUrl(href, images[i]);
} else // a pixel image
toDataURL(images[i]);
}
// else increment our counter
else if (++encoded === total) exportDoc();
}
// if there were no <image> element
if (total === 0) exportDoc();
}
var exportDoc = function() {
// check if our svgNode has width and height properties set to absolute values
// otherwise, canvas won't be able to draw it
var bbox = svg.getBoundingClientRect();
if (svg.width.baseVal.unitType !== 1) svg.setAttribute('width', bbox.width);
if (svg.height.baseVal.unitType !== 1) svg.setAttribute('height', bbox.height);
// serialize our node
var svgData = (new XMLSerializer()).serializeToString(svg);
// remember to encode special chars
var svgURL = 'data:image/svg+xml; charset=utf8, ' + encodeURIComponent(svgData);
var svgImg = new Image();
svgImg.onload = function() {
var canvas = document.createElement('canvas');
// IE11 doesn't set a width on svg images...
canvas.width = this.width || bbox.width;
canvas.height = this.height || bbox.height;
canvas.getContext('2d').drawImage(svgImg, 0, 0, canvas.width, canvas.height);
doSomethingWith(canvas)
};
svgImg.src = svgURL;
};
window.onload = parseImages;
canvas {
border: 1px solid green !important;
}
<svg width="200" height="200" xmlns="http://www.w3.org/2000/svg" version="1.1">
<defs>
<pattern id="Pattern" x="0" y="0" width=".25" height=".25">
<image xlink:href="https://dl.dropboxusercontent.com/s/1alt1303g9zpemd/UFBxY.png" width="100" height="100"/>
</pattern>
</defs>
<rect fill="url(#Pattern)" x="0" y="0" width="200" height="200"/>
</svg>
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