Direct Question: How do I create a simple hello world CUDA project within visual studio 2010?
Background: I've written CUDA kernels. I'm intimately familiar with the .vcproj files from Visual Studio 2005 -- tweaked several by hand. In VS 2005, if I want to build a CUDA kernel, I add a custom build rule and then explicitly define the nvcc call to build the files.
I have migrated to Win 7, and VS 2010 because I really want to try out nSight. I have nSight 1.5 installed. But this is where I'm totally lost. If I proceed as before, nvcc reports that it only supports msvc 8.0 & 9.0. But the website clearly states that it supports VS 2010.
I read somewhere else that I need to have VS 2008 (msvc 9.0) also installed -- my word. Doing so now.
But I'm guessing that at least part of my problems stem from the homegrown custom build tool specifications. Several websites talk about adding a *.rules file to the build, but I've gathered that this is only applicable to VS 2008. Under "Build Customizations" I see CUDA 3.1 and 3.2, but when I add kernels to the project they aren't built. Another website proclaims that the key is three files: Cuda.props Cuda.xml Cuda.targets, but it doesn't say how or where to add these files -- or rather I'll gamble that I just don't understand the notes referenced in the website.
So does anyone know how to create a simple project in VS 2010 which builds a CUDA kernel -- using either the nSight 1.5 setup or the NvCudaRuntimeApi.v3.2.rules file which ships with the CUDA 3.2 RC?
Thanks in advance! I'd offer a bounty, but I only have 65 points total.
Question&Answers:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…