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ios - Working with Unicode code points in Swift

If you are not interested in the details of Mongolian but just want a quick answer about using and converting Unicode values in Swift, then skip down to the first part of the accepted answer.


Background

I want to render Unicode text for traditional Mongolian to be used in iOS apps. The better and long term solution is to use an AAT smart font that would render this complex script. (Such fonts do exist but their license does not allow modification and non-personal use.) However, since I have never made a font, let alone all of the rendering logic for an AAT font, I just plan to do the rendering myself in Swift for now. Maybe at some later date I can learn to make a smart font.

Externally I will use Unicode text, but internally (for display in a UITextView) I will convert the Unicode to individual glyphs that are stored in a dumb font (coded with Unicode PUA values). So my rendering engine needs to convert Mongolian Unicode values (range: U+1820 to U+1842) to glyph values stored in the PUA (range: U+E360 to U+E5CF). Anyway, this is my plan since it is what I did in Java in the past, but maybe I need to change my whole way of thinking.

Example

The following image shows su written twice in Mongolian using two different forms for the letter u (in red). (Mongolian is written vertically with letters being connected like cursive letters in English.)

enter image description here

In Unicode these two strings would be expressed as

var suForm1: String = "u{1830}u{1826}"
var suForm2: String = "u{1830}u{1826}u{180B}"

The Free Variation Selector (U+180B) in suForm2 is recognized (correctly) by Swift String to be a unit with the u (U+1826) that precedes it. It is considered by Swift to be a single character, an extended grapheme cluster. However, for the purposes of doing the rendering myself, I need to differentiate u (U+1826) and FVS1 (U+180B) as two distinct UTF-16 code points.

For internal display purposes, I would convert the above Unicode strings to the following rendered glyph strings:

suForm1 = "u{E46F}u{E3BA}" 
suForm2 = "u{E46F}u{E3BB}"

Question

I have been playing around with Swift String and Character. There are a lot of convenient things about them, but since in my particular case I deal exclusively with UTF-16 code units, I wonder if I should be using the old NSString rather than Swift's String. I realize that I can use String.utf16 to get UTF-16 code points, but the conversion back to String isn't very nice.

Would it be better to stick with String and Character or should I use NSString and unichar?

What I have read

Updates to this question have been hidden in order to clean the page up. See the edit history.

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Updated for Swift 3

String and Character

For almost everyone in the future who visits this question, String and Character will be the answer for you.

Set Unicode values directly in code:

var str: String = "I want to visit 北京, Москва, ?????, ???????, and ???. ??"
var character: Character = "??"

Use hexadecimal to set values

var str: String = "u{61}u{5927}u{1F34E}u{3C0}" // a大??π
var character: Character = "u{65}u{301}" // é = "e" + accent mark

Note that the Swift Character can be composed of multiple Unicode code points, but appears to be a single character. This is called an Extended Grapheme Cluster.

See this question also.

Convert to Unicode values:

str.utf8
str.utf16
str.unicodeScalars // UTF-32

String(character).utf8
String(character).utf16
String(character).unicodeScalars

Convert from Unicode hex values:

let hexValue: UInt32 = 0x1F34E

// convert hex value to UnicodeScalar
guard let scalarValue = UnicodeScalar(hexValue) else {
    // early exit if hex does not form a valid unicode value
    return
}

// convert UnicodeScalar to String
let myString = String(scalarValue) // ??

Or alternatively:

let hexValue: UInt32 = 0x1F34E
if let scalarValue = UnicodeScalar(hexValue) {
    let myString = String(scalarValue)
}

A few more examples

let value0: UInt8 = 0x61
let value1: UInt16 = 0x5927
let value2: UInt32 = 0x1F34E

let string0 = String(UnicodeScalar(value0)) // a
let string1 = String(UnicodeScalar(value1)) // 大
let string2 = String(UnicodeScalar(value2)) // ??

// convert hex array to String
let myHexArray = [0x43, 0x61, 0x74, 0x203C, 0x1F431] // an Int array
var myString = ""
for hexValue in myHexArray {
    myString.append(UnicodeScalar(hexValue))
}
print(myString) // Cat???

Note that for UTF-8 and UTF-16 the conversion is not always this easy. (See UTF-8, UTF-16, and UTF-32 questions.)

NSString and unichar

It is also possible to work with NSString and unichar in Swift, but you should realize that unless you are familiar with Objective C and good at converting the syntax to Swift, it will be difficult to find good documentation.

Also, unichar is a UInt16 array and as mentioned above the conversion from UInt16 to Unicode scalar values is not always easy (i.e., converting surrogate pairs for things like emoji and other characters in the upper code planes).

Custom string structure

For the reasons mentioned in the question, I ended up not using any of the above methods. Instead I wrote my own string structure, which was basically an array of UInt32 to hold Unicode scalar values.

Again, this is not the solution for most people. First consider using extensions if you only need to extend the functionality of String or Character a little.

But if you really need to work exclusively with Unicode scalar values, you could write a custom struct.

The advantages are:

  • Don't need to constantly switch between Types (String, Character, UnicodeScalar, UInt32, etc.) when doing string manipulation.
  • After Unicode manipulation is finished, the final conversion to String is easy.
  • Easy to add more methods when they are needed
  • Simplifies converting code from Java or other languages

Disadavantages are:

  • makes code less portable and less readable for other Swift developers
  • not as well tested and optimized as the native Swift types
  • it is yet another file that has to be included in a project every time you need it

You can make your own, but here is mine for reference. The hardest part was making it Hashable.

// This struct is an array of UInt32 to hold Unicode scalar values
// Version 3.4.0 (Swift 3 update)


struct ScalarString: Sequence, Hashable, CustomStringConvertible {
    
    fileprivate var scalarArray: [UInt32] = []
    
    
    init() {
        // does anything need to go here?
    }
    
    init(_ character: UInt32) {
        self.scalarArray.append(character)
    }
    
    init(_ charArray: [UInt32]) {
        for c in charArray {
            self.scalarArray.append(c)
        }
    }
    
    init(_ string: String) {
        
        for s in string.unicodeScalars {
            self.scalarArray.append(s.value)
        }
    }
    
    // Generator in order to conform to SequenceType protocol
    // (to allow users to iterate as in `for myScalarValue in myScalarString` { ... })
    func makeIterator() -> AnyIterator<UInt32> {
        return AnyIterator(scalarArray.makeIterator())
    }
    
    // append
    mutating func append(_ scalar: UInt32) {
        self.scalarArray.append(scalar)
    }
    
    mutating func append(_ scalarString: ScalarString) {
        for scalar in scalarString {
            self.scalarArray.append(scalar)
        }
    }
    
    mutating func append(_ string: String) {
        for s in string.unicodeScalars {
            self.scalarArray.append(s.value)
        }
    }
    
    // charAt
    func charAt(_ index: Int) -> UInt32 {
        return self.scalarArray[index]
    }
    
    // clear
    mutating func clear() {
        self.scalarArray.removeAll(keepingCapacity: true)
    }
    
    // contains
    func contains(_ character: UInt32) -> Bool {
        for scalar in self.scalarArray {
            if scalar == character {
                return true
            }
        }
        return false
    }
    
    // description (to implement Printable protocol)
    var description: String {
        return self.toString()
    }
    
    // endsWith
    func endsWith() -> UInt32? {
        return self.scalarArray.last
    }
    
    // indexOf
    // returns first index of scalar string match
    func indexOf(_ string: ScalarString) -> Int? {
        
        if scalarArray.count < string.length {
            return nil
        }
        
        for i in 0...(scalarArray.count - string.length) {
            
            for j in 0..<string.length {
                
                if string.charAt(j) != scalarArray[i + j] {
                    break // substring mismatch
                }
                if j == string.length - 1 {
                    return i
                }
            }
        }
        
        return nil
    }
    
    // insert
    mutating func insert(_ scalar: UInt32, atIndex index: Int) {
        self.scalarArray.insert(scalar, at: index)
    }
    mutating func insert(_ string: ScalarString, atIndex index: Int) {
        var newIndex = index
        for scalar in string {
            self.scalarArray.insert(scalar, at: newIndex)
            newIndex += 1
        }
    }
    mutating func insert(_ string: String, atIndex index: Int) {
        var newIndex = index
        for scalar in string.unicodeScalars {
            self.scalarArray.insert(scalar.value, at: newIndex)
            newIndex += 1
        }
    }
    
    // isEmpty
    var isEmpty: Bool {
        return self.scalarArray.count == 0
    }
    
    // hashValue (to implement Hashable protocol)
    var hashValue: Int {
        
        // DJB Hash Function
        return self.scalarArray.reduce(5381) {
            ($0 << 5) &+ $0 &+ Int($1)
        }
    }
    
    // length
    var length: Int {
        return self.scalarArray.count
    }
    
    // remove character
    mutating func removeCharAt(_ index: Int) {
        self.scalarArray.remove(at: index)
    }
    func removingAllInstancesOfChar(_ character: UInt32) -> ScalarString {
        
        var returnString = ScalarString()
        
        for scalar in self.scalarArray {
            if scalar != character {
                returnString.append(scalar)
            }
        }
        
        return returnString
    }
    func removeRange(_ range: CountableRange<Int>) -> ScalarString? {
        
        if range.lowerBound < 0 || range.upperBound > scalarArray.count {
            return nil
        }
        
        var returnString = ScalarString()
        
        for i in 0..<scalarArray.count {
            if i < range.lowerBound || i >= range.upperBound {
                returnString.append(scalarArray[i])
            }
        }
        
        return returnString
    }
    
    
    // replace
    func replace(_ character: UInt32, withChar replacementChar: UInt32) -> ScalarString {
        
        var returnString = ScalarString()
        
        for scalar in self.scalarArray {
            if scalar == character {
                returnString.append(replacementChar)
            } else {
                returnString.append(scalar)
            }
        }
        return returnString
    }
    func replace(_ character: UInt32, withString replacementString: String) -> ScalarString {
        
        var returnString = ScalarString()
        
        for scalar in self.scalarArray {
            if scalar == character {
                returnString.append(replacementString)
            } else {
                returnString.append(scalar)
            }
        }
        return returnString
    }
    func replaceRange(_ range: CountableRange<Int>, withString replacementString: ScalarString) -> ScalarString {
        
        var returnString = ScalarString()
        
        for i in 0..<scalarArray.count {
            if i < range.lowerBound || i >= range.upperBound {
                returnString.append(scalarArray[i])
            } else if i == range.lowerBound {
                returnString.append(replacementString)
            }
        }
        return returnString
    }
    
    // set (an alternative to myScalarString = "some string")
    mutating func set(_ string: String) {
        self.scalarArray.removeAll(keepingCapacity: false)
        for s in string.unicodeScalars {
            self.scalarArray.append(s.value)
        }
    }
    
    // split
    func split(atChar splitChar: UInt32) -> [ScalarString] {
        var partsArray: [ScalarString] = []
        if self.scalarArray.count == 0 {
            return partsArray
        }
        var part: ScalarString = ScalarString()
        for scalar in self.scalarArray {
            if scalar == splitChar {
                partsArray.append(part)
                part = ScalarString()
            } e

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