You could achieve this with a simple for
loop:
var min = 12,
max = 100,
select = document.getElementById('selectElementId');
for (var i = min; i<=max; i++){
var opt = document.createElement('option');
opt.value = i;
opt.innerHTML = i;
select.appendChild(opt);
}
JS Fiddle demo.
JS Perf comparison of both mine and Sime Vidas' answer, run because I thought his looked a little more understandable/intuitive than mine and I wondered how that would translate into implementation. According to Chromium 14/Ubuntu 11.04 mine is somewhat faster, other browsers/platforms are likely to have differing results though.
Edited in response to comment from OP:
[How] do [I] apply this to more than one element?
function populateSelect(target, min, max){
if (!target){
return false;
}
else {
var min = min || 0,
max = max || min + 100;
select = document.getElementById(target);
for (var i = min; i<=max; i++){
var opt = document.createElement('option');
opt.value = i;
opt.innerHTML = i;
select.appendChild(opt);
}
}
}
// calling the function with all three values:
populateSelect('selectElementId',12,100);
// calling the function with only the 'id' ('min' and 'max' are set to defaults):
populateSelect('anotherSelect');
// calling the function with the 'id' and the 'min' (the 'max' is set to default):
populateSelect('moreSelects', 50);
JS Fiddle demo.
And, finally (after quite a delay...), an approach extending the prototype of the HTMLSelectElement
in order to chain the populate()
function, as a method, to the DOM node:
HTMLSelectElement.prototype.populate = function (opts) {
var settings = {};
settings.min = 0;
settings.max = settings.min + 100;
for (var userOpt in opts) {
if (opts.hasOwnProperty(userOpt)) {
settings[userOpt] = opts[userOpt];
}
}
for (var i = settings.min; i <= settings.max; i++) {
this.appendChild(new Option(i, i));
}
};
document.getElementById('selectElementId').populate({
'min': 12,
'max': 40
});
JS Fiddle demo.
References:
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