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javascript - Differences between Lodash and Underscore.js


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I created Lodash to provide more consistent cross-environment iteration support for arrays, strings, objects, and arguments objects1. It has since become a superset of Underscore.js, providing more consistent API behavior, more features (like AMD support, deep clone, and deep merge), more thorough documentation and unit tests (tests which run in Node.js, RingoJS, Rhino, Narwhal, PhantomJS, and browsers), better overall performance and optimizations for large arrays/object iteration, and more flexibility with custom builds and template pre-compilation utilities.

Because Lodash is updated more frequently than Underscore.js, a lodash underscore build is provided to ensure compatibility with the latest stable version of Underscore.js.

At one point I was even given push access to Underscore.js, in part because Lodash is responsible for raising more than 30 issues; landing bug fixes, new features, and performance gains in Underscore.js v1.4.x+.

In addition, there are at least three Backbone.js boilerplates that include Lodash by default and Lodash is now mentioned in Backbone.js’s official documentation.

Check out Kit Cambridge's post, Say "Hello" to Lo-Dash, for a deeper breakdown on the differences between Lodash and Underscore.js.

Footnotes:

  1. Underscore.js has inconsistent support for arrays, strings, objects, and arguments objects. In newer browsers, Underscore.js methods ignore holes in arrays, "Objects" methods iterate arguments objects, strings are treated as array-like, and methods correctly iterate functions (ignoring their "prototype" property) and objects (iterating shadowed properties like "toString" and "valueOf"), while in older browsers they will not. Also, Underscore.js methods, like _.clone, preserve holes in arrays, while others like _.flatten don't.

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