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overriding - C++ "virtual" keyword for functions in derived classes. Is it necessary?

With the struct definition given below...

struct A {
    virtual void hello() = 0;
};

Approach #1:

struct B : public A {
    virtual void hello() { ... }
};

Approach #2:

struct B : public A {
    void hello() { ... }
};

Is there any difference between these two ways to override the hello function?

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They are exactly the same. There is no difference between them other than that the first approach requires more typing and is potentially clearer.


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