I have released a windows phone app a while back. Since then, BugSense reported a problem that is causing some crashes in foreign countries:
System.ArgumentException - The character '?' (0x0130) is not available
in this SpriteFont. If applicable, adjust the font's start and end
CharacterRegions to include this character. Parameter name: character
and here is the stack trace:
at
Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char
character) at
Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy&
text) at
Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
at GlobalEngine.Visual.TextBase.CalculateSpriteOrigin(Object sender,
EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e)
at GlobalEngine.Visual.TextBase.set_FormattedText(String value) at
GlobalEngine.Visual.TextLabel.set_Text(String value) at
FourWordsLibrary.GameUtils.Letter..ctor(Char letter, AssetManager
assetManager, SpriteBatch spriteBatch, Single width) at
FourWordsLibrary.GameUtils.Word..ctor(String orderedWord, String
shuffledWord, AssetManager assetManager, SpriteBatch spriteBatch,
InputManager inputManager, Single letterWidth) at
FourWordsLibrary.GameUtils.Word..ctor(String orderedWord, String
shuffledWord, AssetManager assetManager, SpriteBatch spriteBatch,
InputManager inputManager) at
FourWordsLibrary.Controllers.GameControl.StatePlay.SetupNextLevel() at
FourWordsLibrary.Controllers.GameControl.StatePlay.Activate(Object
obj) at GlobalEngine.Base.StateManager1.SetState(T state, Object obj)
at GlobalEngine.Base.StateManager
1.SetState(T state) at
FourWordsLibrary.Controllers.GameControl.SetPack(PackManager
packManager) at FourWords.Screens.GameScreen..ctor(Engine engine,
Object obj)
My app is a word game, and I retrieve the words for each level from an XML file. So I suspect that as the XmlReader is reading the file, it does so using a foreign culture which results in with a Latin letter being retrieved, then the app crashes when it tries to draw the letter using a strictly English sprite-font.
I tried looking for a way to instruct the XmlReader to read using InvariantCulture, similar to that found in the .toString() method, but haven't found any. Any ideas how to solve this issue?
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