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javascript - Three.js Z fighting

model I am working with

While moving and zooming a model I am facing this problem.Looking weird.

Tried setting logarithmicDepthBuffer:true in webgl renderer and near value of perspective camera to higher as suggested(1000).But the result is not fruitful.

Can anyone help me with different answer. Any suggestion is welcome Thanks in advance

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与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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