Suppose you have a scatter plot, scat = ax.scatter(...)
, then you can
change the positions
scat.set_offsets(array)
where array
is a N x 2
shaped array of x and y coordinates.
change the sizes
scat.set_sizes(array)
where array
is a 1D array of sizes in points.
change the color
scat.set_array(array)
where array
is a 1D array of values which will be colormapped.
Here's a quick example using the animation module.
It's slightly more complex than it has to be, but this should give you a framework to do fancier things.
(Code edited April 2019 to be compatible with current versions. For the older code see revision history)
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
class AnimatedScatter(object):
"""An animated scatter plot using matplotlib.animations.FuncAnimation."""
def __init__(self, numpoints=50):
self.numpoints = numpoints
self.stream = self.data_stream()
# Setup the figure and axes...
self.fig, self.ax = plt.subplots()
# Then setup FuncAnimation.
self.ani = animation.FuncAnimation(self.fig, self.update, interval=5,
init_func=self.setup_plot, blit=True)
def setup_plot(self):
"""Initial drawing of the scatter plot."""
x, y, s, c = next(self.stream).T
self.scat = self.ax.scatter(x, y, c=c, s=s, vmin=0, vmax=1,
cmap="jet", edgecolor="k")
self.ax.axis([-10, 10, -10, 10])
# For FuncAnimation's sake, we need to return the artist we'll be using
# Note that it expects a sequence of artists, thus the trailing comma.
return self.scat,
def data_stream(self):
"""Generate a random walk (brownian motion). Data is scaled to produce
a soft "flickering" effect."""
xy = (np.random.random((self.numpoints, 2))-0.5)*10
s, c = np.random.random((self.numpoints, 2)).T
while True:
xy += 0.03 * (np.random.random((self.numpoints, 2)) - 0.5)
s += 0.05 * (np.random.random(self.numpoints) - 0.5)
c += 0.02 * (np.random.random(self.numpoints) - 0.5)
yield np.c_[xy[:,0], xy[:,1], s, c]
def update(self, i):
"""Update the scatter plot."""
data = next(self.stream)
# Set x and y data...
self.scat.set_offsets(data[:, :2])
# Set sizes...
self.scat.set_sizes(300 * abs(data[:, 2])**1.5 + 100)
# Set colors..
self.scat.set_array(data[:, 3])
# We need to return the updated artist for FuncAnimation to draw..
# Note that it expects a sequence of artists, thus the trailing comma.
return self.scat,
if __name__ == '__main__':
a = AnimatedScatter()
plt.show()
If you're on OSX and using the OSX backend, you'll need to change blit=True
to blit=False
in the FuncAnimation
initialization below. The OSX backend doesn't fully support blitting. The performance will suffer, but the example should run correctly on OSX with blitting disabled.
For a simpler example, which just updates the colors, have a look at the following:
import matplotlib.pyplot as plt
import numpy as np
import matplotlib.animation as animation
def main():
numframes = 100
numpoints = 10
color_data = np.random.random((numframes, numpoints))
x, y, c = np.random.random((3, numpoints))
fig = plt.figure()
scat = plt.scatter(x, y, c=c, s=100)
ani = animation.FuncAnimation(fig, update_plot, frames=range(numframes),
fargs=(color_data, scat))
plt.show()
def update_plot(i, data, scat):
scat.set_array(data[i])
return scat,
main()