var actions = function(){return {whichPattern:"pattern1"}};
var audio = new Audio();
var _play = function(){
var l = pattern[actions().whichPattern].instrument.length,
times_played =0;
var p = setInterval(function(){
var x = pattern[actions().whichPattern][times_played];
for(var i=0; i<x.length;i++){
var toBePlayed = pattern[actions().whichPattern][times_played][i],
url= "All Drums sounds/"+toBePlayed+".wav";
audio.src = url;
audio.play();
console.log(audio);
times_played++;
}
}, pattern_config[actions().whichPattern].delay);
if(times_played === l){
clearInterval(p);
};
var pp=document.getElementById("play_pause");
pp.style.background="url('graphics/pause.png') no-repeat";
pp.style.backgroundSize ="30px 28px"
audio.source='All Drums sounds/'+pattern['pattern1'][1][0]+'.wav';
audio.play();
};
var pattern_config = {
pattern1:{
WP_slotsCounter:0,
instrument:["Kick_02", "F_T_03", "Rude_cymbal_02"],
delay:10
},
};
var pattern={
pattern1: [], // [['asas', 'sf', 'asd'], ['svv','dgh','sdgh']]
}
The above code is very simple. The first function return an object ...
well the main motive of mine is like :
assuming that pattern.pattern1 = [['asas', 'sf', 'asd'], ['svv','dgh','sdgh']]
so i what that the all the strings in the pattern['pattern1'][0]
should play at same instant and then with a delay of patter_config[actions().whichPattern].delay
that sound files with that names of pattern['pattern1'][1]
should play together.
so to achieve this i made the above function _play()
well the problem is that it is not playing the music files and not giving any errors too so that i can identify where is that problem.
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