Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
208 views
in Technique[技术] by (71.8m points)

unity3d - Making Cursor Mouse Always Enabled In Unity CardBoard Plugin

i think the title is clear , i want to make the mouse Cursor which is set in GazeInpuModule to be always enabled and in center of the both Left And Right Cameras , can anyone help me ?!

  • ive tried changing the GazeInputModule code to place the cursor in center , but got nothing !
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Here's what worked for me:

  1. Create a Cursor GameObject in the Head hierarchy

    Add Cursor GameObject

  2. Add EventSystem in the project hierarchy

  3. In the EventSystem Gaze Input Module component, ensure "Show Cursor" is selected.

    Show Cursor checkbox select

  4. In GazeInputModule.cs, PlaceCursor(), change the SetActive() to:

    private void PlaceCursor() {
        // ...
        cursor.SetActive(showCursor); 
        // ...
    }
    

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...