There are a few options.
One is to pass the values as parameters and return values from your various functions. You're already doing this with the names of the two players, which are passed as parameters from main
to round1
and from there on to randomweapons
. You just need to decide what else needs to be passed around.
When the information needs to flow the other direction (from a called function back to the caller), use return
. For instance, you might have randomweapons
return the weapons it chose to whatever function calls it (with return p1weapon, p2weapon
). You could then save the weapons in the calling function by assigning the function's return value to a variable or multiple variables, using Python's tuple-unpacking syntax: w1, w2 = randomweapons(p1, p2)
. The calling function could do whatever it wants with those variables from then on (including passing them to other functions).
Another, probably better approach is to use object oriented programming. If your functions are methods defined in some class (e.g. MyGame
), you can save various pieces of data as attributes on an instance of the class. The methods get the instance passed in automatically as the first parameter, which is conventionally named self
. Here's a somewhat crude example of what that could be like:
class MyGame: # define the class
def play(self): # each method gets an instance passed as "self"
self.p1 = input("Enter player 1's name ") # attributes can be assigned on self
self.p2 = input("Enter player 2's name ")
self.round1()
self.round2()
def random_weapons(self):
weapons = ["Stick", "Baseball bat", "Golf club", "Cricket bat", "Knife"]
self.w1 = random.choice(weapons)
self.w2 = random.choice(weapons)
print(self.p1 + " has found a " + self.w1) # and looked up again in other methods
print(self.p2 + " has found a " + self.w2)
def round1(self):
print("Lets pick weapons for Round 1")
self.random_weapons()
def round2(self):
print("Lets pick weapons for Round 2")
self.random_weapons()
def main():
game = MyGame() # create the instance
game.play() # call the play() method on it, to actually start the game
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…