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unity3d - How would I keep the rotation of the look of the object but make the rotation 0 Unity

How would I be able to have Wheel look the same but make the rotation 0.

screenshot of car in unity

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As already commented you can rotate the mesh in 3D modeling software.

A faster way would be to parent the GameObject that represents the wheel under another GameObject, which will be acting as a pivot then. Just position it at the exact position of the wheel GameObject, but with a the desired rotation.


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