i will enumerate what i did until now:
I have a file "pre.obj" converted to "pre.js" using convert_obj_three.py script
"pre.obj" uses "pre.mtl" because it has material of image "specular.jpg"
"pre.obj" ,"pre.mtl" and "specular.jpg" can be looked at here respectivily
xsportfit.com/threejs/pre.obj
xsportfit.com/threejs/pre.mtl
xsportfit.com/threejs/specular.jpg
I have tried to load "pre.js" file using three.js library of this way:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 3;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var jsonLoader = new THREE.JSONLoader();
var mesh;
jsonLoader.load('pre.js',function (geometry, materials) {
var material = new THREE.MeshFaceMaterial(materials);
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
);
var render = function () {
requestAnimationFrame(render);
renderer.render(scene, camera);
};
render();
Like you can see here http://xsportfit.com/threejs/ nothing is being showed, I am getting these warnings in console:
THREE.WebGLRenderer: OES_texture_float_linear extension not supported.
three.js:11611 THREE.Loader: transparency has been renamed to opacity
Any help would be great, thanks!
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