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How do I add resources to my AutoIt exe file?

I want to include a few txt files to my AutoIT application.

#AutoIt3Wrapper_Res_Field=#AutoIt3Wrapper_icon|C:ScriptsAutoItHelpDeskITimageshelpdesk_icon.ico
#AutoIt3Wrapper_Res_File_Add=C:ScriptsAutoItHelpDeskITInstructions.txt
#AutoIt3Wrapper_Res_File_Add=C:ScriptsAutoItHelpDeskIT
eportaproblem.txt

but it's not being added to my exe file. (when I launch the app it can't find the files)

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From the SciTE4AutoIt3 help (under Extra Utilities --> AutoIt3Wrapper)...

Adding a file:

Files are stored in the RT_RCDATA section and are usually stored byte for byte. If the section value is set to -10 (RT_RCDATA is internally evaluated as 10) then the file is compressed before being added:

#AutoIt3Wrapper_Res_File_Add=file_name, RT_RCDATA     : UNCOMPRESSED 
#AutoIt3Wrapper_Res_File_Add=file_name, 10            ; UNCOMPRESSED 
#AutoIt3Wrapper_Res_File_Add=file_name, -10           ; COMPRESSED 

When the file is required it can be extracted using this code. Set the $isCompressed parameter to match the Res_File_Add directive:

#include <WinAPIRes.au3> 
#include <WinAPIInternals.au3> 

Func _FileInstallFromResource($sResName, $sDest, $isCompressed = False, $iUncompressedSize = Default) 
    Local $bBytes = _GetResourceAsBytes($sResName, $isCompressed, $iUncompressedSize) 
    If @error Then Return SetError(@error, 0, 0) 
    FileDelete($sDest) 
    FileWrite($sDest, $bBytes) 
EndFunc 

Func _GetResourceAsBytes($sResName, $isCompressed = False, $iUncompressedSize = Default) 
    Local $hMod = _WinAPI_GetModuleHandle(Null) 
    Local $hRes = _WinAPI_FindResource($hMod, 10, $sResName) 
    If @error Or Not $hRes Then Return SetError(1, 0, 0) 
    Local $dSize = _WinAPI_SizeOfResource($hMod, $hRes) 
    If @error Or Not $dSize Then Return SetError(2, 0, 0) 
    Local $hLoad = _WinAPI_LoadResource($hMod, $hRes) 
    If @error Or Not $hLoad Then Return SetError(3, 0, 0) 
    Local $pData = _WinAPI_LockResource($hLoad) 
    If @error Or Not $pData Then Return SetError(4, 0, 0) 
    Local $tBuffer = DllStructCreate("byte[" & $dSize & "]") 
    _WinAPI_MoveMemory(DllStructGetPtr($tBuffer), $pData, $dSize) 
    If $isCompressed Then 
        Local $oBuffer 
       _WinAPI_LZNTDecompress($tBuffer, $oBuffer, $iUncompressedSize) 
        If @error Then Return SetError(5, 0, 0) 
        $tBuffer = $oBuffer 
    EndIf 
    Return DllStructGetData($tBuffer, 1) 
EndFunc 

Func _WinAPI_LZNTDecompress(ByRef $tInput, ByRef $tOutput, $iUncompressedSize = Default) 
    ; if no uncompressed size given, use 16x the input buffer 
    If $iUncompressedSize = Default Then $iUncompressedSize = 16 * DllStructGetSize($tInput) 
    Local $tBuffer, $ret 
    $tOutput = 0 
    $tBuffer = DllStructCreate("byte[" & $iUncompressedSize & "]") 
    If @error Then Return SetError(1, 0, 0) 
    $ret = DllCall("ntdll.dll", "long", "RtlDecompressBuffer", "ushort", 2, "struct*", $tBuffer, "ulong", $iUncompressedSize, "struct*", $tInput, "ulong", DllStructGetSize($tInput), "ulong*", 0) 
    If @error Then Return SetError(2, 0, 0) 
    If $ret[0] Then Return SetError(3, $ret[0], 0) 
    $tOutput = DllStructCreate("byte[" & $ret[6] & "]") 
    If Not _WinAPI_MoveMemory(DllStructGetPtr($tOutput), DllStructGetPtr($tBuffer), $ret[6]) Then 
        $tOutput = 0 
        Return SetError(4, 0, 0) 
    EndIf 
    Return $ret[6] 
EndFunc

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