I'm having an issue with a variable not being passed through an ocanvas function. it appears that the variable is changing inside the function but isn't making it outside the function. here is my code:
sonicSpeed2 = 0;
sonicState2 = 0;
canvas.bind("keypress", function () {
var keys = canvas.keyboard.getKeysDown();
var x;
sonicSpeed2 = 4;
for (x = keys.length; x > 0; x--) {
if (keys[x-1] == 16 && keys.length > 1) {
sonicSpeed2 = 15;
sonicState2 = 2;
}
if (keys[x-1] == 65) {
sonicState2 = 1;
sonicDirection2a = false;
}
if (keys[x-1] == 68) {
sonicState2 = 1;
sonicDirection2a = true;
}
if (keys[x-1] == 87) {
sonicState2 = 1;
sonicDirection2b = false;
}
if (keys[x-1] == 83) {
sonicState2 = 1;
sonicDirection2b = true;
}
}
});
if (sonicDirection2a == false) {
nullObject2.x -= sonicSpeed2;
}
else if (sonicDirection2a == true) {
nullObject2.x += sonicSpeed2;
}
if (sonicDirection2b == false) {
nullObject2.y -= sonicSpeed2;
}
else if (sonicDirection2b == true) {
nullObject2.y += sonicSpeed2;
}
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