I'm working on a space invaders type of game in Pygame. So far I just have the basics of the game down:
import pygame, sys, os, math, random, time
from pygame.locals import *
pygame.init()
window = pygame.display.set_mode((1000,500))
screen = pygame.display.get_surface()
spaceBackground = pygame.image.load("C:/Users/LN/Desktop/space-background.png")
spaceShip = pygame.image.load("C:/Users/LN/Desktop/space-ship.png")
bullet = pygame.image.load("C:/Users/LN/Desktop/bullet.png")
enemyShip = pygame.image.load("C:/Users/LN/Desktop/enemyAircraft.png")
class move():
'''Move the space ship'''
def _init_(self):
screen.blit(spaceBackground, (0,0))
self.position = spaceShip.get_rect()
self.position = self.position.move(500,477)
global place
place = self.position
pygame.display.flip()
def moveUp(self):
screen.blit(spaceBackground, self.position, self.position)
self.position = self.position.move(0,-2)
global place
place = self.position
def moveDown(self):
screen.blit(spaceBackground, self.position, self.position)
self.position = self.position.move(0,2)
global place
place = self.position
def moveLeft(self):
screen.blit(spaceBackground, self.position, self.position)
self.position = self.position.move(-2,0)
global place
place = self.position
def moveRight(self):
screen.blit(spaceBackground, self.position, self.position)
self.position = self.position.move(2,0)
global place
place = self.position
def update(self):
screen.blit(spaceShip, self.position)
def notTooLow(self):
if self.position[1] < (478):
return True
else:
return False
def notTooHigh(self):
if self.position[1] > (4):
return True
else:
return False
def notTooRight(self):
if self.position[0] < (974):
return True
else:
return False
def notTooLeft(self):
if self.position[0] > (5):
return True
else:
return False
class shoot():
'''Shoots bullets out of the ship'''
def _init_(self):
global bulletUp
bulletUp = False
self.position = (0,0)
def startMoveUp(self):
self.position = place
self.position = self.position.move(11,0)
def bulletOnScreen(self):
if self.position[1] > -5:
return True
else:
global bulletUp
bulletUp = False
def moveUp(self):
screen.blit(spaceBackground, self.position)
self.position = self.position.move(0,-6)
screen.blit(bullet, self.position)
screen.blit(spaceShip, place)
class enemy():
'''Spawn and control enemies'''
def _init_(self):
global numbEnemy
numbEnemy = 0
self.position = enemyShip.get_rect()
def moveSpawn(self):
self.position = self.position.move(0,50)
def spawnEnemy(self):
screen.blit(enemyShip, (500, 20))
self.position = enemyShip.get_rect()
def moveEnemy(self):
screen.blit(spaceBackground, self.position)
self.position = self.position.move(0,1)
screen.blit(enemyShip, self.position)
move = move()
move._init_()
shoot = shoot()
shoot._init_()
enemy = enemy()
enemy._init_()
counter = 0
while True:
if counter//300*300 == counter:
enemy.spawnEnemy()
if counter//2*2 == counter:
enemy.moveEnemy()
if pygame.key.get_pressed()[K_UP] and move.notTooHigh():
move.moveUp()
pygame.event.pump()
if pygame.key.get_pressed()[K_DOWN] and move.notTooLow():
move.moveDown()
What I'm not sure how to do, is create multiple enemy ships. Is there a simple way to make it so I can spawn another ship, without deleting the other?
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