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Prevent class inheritance in C++

Recently one of my friend asked me how to prevent class inheritance in C++. He wanted the compilation to fail.

I was thinking about it and found 3 answers. Not sure which is the best one.

1) Private Constructor(s)

class CBase
{

public:

 static CBase* CreateInstance() 
 { 
  CBase* b1 = new CBase();
  return b1;
 }

private:

 CBase() { }
 CBase(CBase3) { }
 CBase& operator=(CBase&) { }


};

2) Using CSealed base class, private ctor & virtual inheritance

class CSealed
{

private:

 CSealed() {
 }

 friend class CBase;
};


class CBase : virtual CSealed
{

public:

 CBase() {
 }

};

3) Using a CSealed base class, protected ctor & virtual inheritance

class CSealed
{

protected:

 CSealed() {
 }

};

class CBase : virtual CSealed
{

public:

 CBase() {
 }

};

All the above methods make sure that CBase class cannot be inherited further. My Question is:

  1. Which is the best method ? Any other methods available ?

  2. Method 2 & 3 will not work unless the CSealed class is inherited virutally. Why is that ? Does it have anything to do with vdisp ptr ??

PS:

The above program was compiled in MS C++ compiler (Visual Studio). reference : http://www.codeguru.com/forum/archive/index.php/t-321146.html

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1 Reply

0 votes
by (71.8m points)

As of C++11, you can add the final keyword to your class, eg

class CBase final
{
...

The main reason I can see for wanting to do this (and the reason I came looking for this question) is to mark a class as non subclassable so you can safely use a non-virtual destructor and avoid a vtable altogether.


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