As I understand it, C#'s foreach iteration variable is immutable.
Which means I can't modify the iterator like this:
foreach (Position Location in Map)
{
//We want to fudge the position to hide the exact coordinates
Location = Location + Random(); //Compiler Error
Plot(Location);
}
I can't modify the iterator variable directly and instead, I have to use a for loop
for (int i = 0; i < Map.Count; i++)
{
Position Location = Map[i];
Location = Location + Random();
Plot(Location);
i = Location;
}
Coming from a C++ background, I see foreach as an alternative to the for loop. But with the above restriction, I usually fallback to using the for loop.
I'm curious, what is the rationale behind making the iterator immutable?
Edit:
This question is more of a curiousity question and not as a coding question. I appreciated the coding answers but I can't mark them as answers.
Also, the example above was over-simplified. Here is a C++ example of what I want to do:
// The game's rules:
// - The "Laser Of Death (tm)" moves around the game board from the
// start area (index 0) until the end area (index BoardSize)
// - If the Laser hits a teleporter, destroy that teleporter on the
// board and move the Laser to the square where the teleporter
// points to
// - If the Laser hits a player, deal 15 damage and stop the laser.
for (int i = 0; i < BoardSize; i++)
{
if (GetItem(Board[i]) == Teleporter)
{
TeleportSquare = GetTeleportSquare(Board[i]);
SetItem(Board[i], FreeSpace);
i = TeleportSquare;
}
if (GetItem(Board[i]) == Player)
{
Player.Life -= 15;
break;
}
}
I can't do the above in C#'s foreach because the iterator i is immutable. I think (correct me if I'm wrong), this is specific to the design of foreach in languages.
I'm interested in why the foreach iterator is immutable.
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