I think you'll be best off when you use the GetKeyboardState API function.
[DllImport ("user32.dll")]
public static extern int GetKeyboardState( byte[] keystate );
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
byte[] keys = new byte[256];
GetKeyboardState (keys);
if ((keys[(int)Keys.Up] & keys[(int)Keys.Right] & 128 ) == 128)
{
Console.WriteLine ("Up Arrow key and Right Arrow key down.");
}
}
In the KeyDown event, you just ask for the 'state' of the keyboard.
The GetKeyboardState will populate the byte array that you give, and every element in this array represents the state of a key.
You can access each keystate by using the numerical value of each virtual key code. When the byte for that key is set to 129 or 128, it means that the key is down (pressed). If the value for that key is 1 or 0, the key is up (not pressed). The value 1 is meant for toggled key state (for example, caps lock state).
For details see the Microsoft documentation for GetKeyboardState.
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