I came across this when I started using three.js as well. It's actually a javascript issue. You currently have:
renderer.setClearColorHex( 0x000000, 1 );
in your threejs
init function. Change it to:
renderer.setClearColorHex( 0xffffff, 1 );
Update: Thanks to HdN8 for the updated solution:
renderer.setClearColor( 0xffffff, 0);
Update #2: As pointed out by WestLangley in another, similar question - you must now use the below code when creating a new WebGLRenderer instance in conjunction with the setClearColor()
function:
var renderer = new THREE.WebGLRenderer({ alpha: true });
Update #3: Mr.doob points out that since r78
you can alternatively use the code below to set your scene's background colour:
var scene = new THREE.Scene(); // initialising the scene
scene.background = new THREE.Color( 0xff0000 );
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