The other answers all contain significant omissions.
The is
operator does not check if the runtime type of the operand is exactly the given type; rather, it checks to see if the runtime type is compatible with the given type:
class Animal {}
class Tiger : Animal {}
...
object x = new Tiger();
bool b1 = x is Tiger; // true
bool b2 = x is Animal; // true also! Every tiger is an animal.
But checking for type identity with reflection checks for identity, not for compatibility
bool b5 = x.GetType() == typeof(Tiger); // true
bool b6 = x.GetType() == typeof(Animal); // false! even though x is an animal
or with the type variable
bool b7 = t == typeof(Tiger); // true
bool b8 = t == typeof(Animal); // false! even though x is an
If that's not what you want, then you probably want IsAssignableFrom:
bool b9 = typeof(Tiger).IsAssignableFrom(x.GetType()); // true
bool b10 = typeof(Animal).IsAssignableFrom(x.GetType()); // true! A variable of type Animal may be assigned a Tiger.
or with the type variable
bool b11 = t.IsAssignableFrom(x.GetType()); // true
bool b12 = t.IsAssignableFrom(x.GetType()); // true! A
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