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Xcode 4.5 and iOS 4.2.1 incompatibility

The latest release notes indicates 4.2.1 and lower will not be supported, we now have to use 2 version of Xcode to develop when supporting older devices?? This is going to be difficult to support older devices if we want to develop iOS6 AND support 4.2 and lower.

I don't think Xcode 4.4 will support iOS6. So this is the issue. How would developers easily support these platform without so much hassle?

See Question&Answers more detail:os

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You can do this, but it requires some minor Xcode hacking, and some sacrifices. Depending on what you mean by "support iOS 6", this may or may not be sufficient for you. If you just want your app to run on iOS 6, then this should work. If you also need your app to incorporate new iOS 6 features, then it won't.

    (Note for others who don't have a problem using multiple versions of Xcode: this similar question has answers that do allow you to also use new iOS 6 APIs and directly target armv7s)

See basic instructions on chpwn's blog here (but read the rest of this below, too!)

Basically, you can use Xcode 4.5 to build for iOS 4 and above, but then you can't take advantage of the new iOS 6 only features. So, you're really building for iOS 4 and 5, and assuming that the app will run fine on iOS 6 (which should be true, but you'll need to test this yourself).

You'll need to copy the iOS 5 SDK folder

/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.*.sdk

from an old Xcode installation (which you'll need to keep around briefly, or reinstall to a non-standard location). You'll then set the Deploy Target in your Build Settings to iOS 4.0 (or whatever minimum OS you want). You may need to open the project.pbxproj file in a text editor to set this manually:

IPHONEOS_DEPLOYMENT_TARGET = 4.0;

You'll also need to set the Architectures to armv6 and armv7. You cannot directly also target armv7s. But, that doesn't mean your app won't run on iPhone 5. armv7 executables should run on iPhone 5, simply without any optimizations added in armv7s. It's just that compatibility doesn't work in the other direction (e.g. armv7 executables don't run on an armv6 iPhone 3G).

enter image description here

There's also a step that might be necessary, that's not mentioned in chpwn's blog. You may get these warnings (which really are errors, because Xcode won't generate your executable properly):

warning: no rule to process file '$(PROJECT_DIR)/main.m' of type sourcecode.c.objc for architecture armv6

In order to fix this, you'll need to setup a custom Build Rule for your target that tells Xcode to use LLVM GCC 4.2 to generate armv6 code. Define the rule for files matching the pattern *.[mc]:

enter image description here

This will be a different compiler than the Xcode default, and you may need to adjust some of the syntax in your Objective-C code. Even though many people wanting to do this probably wrote their apps before ARC, it is important to note that LLVM gcc 4.2 does not support ARC.

Finally, you probably will still see warnings from Xcode about iOS deploy targets less than 4.3, and armv6 not being supported. Those, I found, were not problems, and could be ignored:

enter image description here

Running lipo -info on my app executable after this shows the desired result:

lipo -info MyAppName
Architectures in the fat file: MyAppName are: armv6 armv7 

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