Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
246 views
in Technique[技术] by (71.8m points)

c# - Does lock() guarantee acquired in order requested?

When multiple threads request a lock on the same object, does the CLR guarantee that the locks will be acquired in the order they were requested?

I wrote up a test to see if this was true, and it seems to indicate yes, but I'm not sure if this is definitive.

class LockSequence
{
    private static readonly object _lock = new object();

    private static DateTime _dueTime;

    public static void Test()
    {
        var states = new List<State>();

        _dueTime = DateTime.Now.AddSeconds(5);
        
        for (int i = 0; i < 10; i++)
        {
            var state = new State {Index = i};
            ThreadPool.QueueUserWorkItem(Go, state);
            states.Add(state);
            Thread.Sleep(100);
        }
        
        states.ForEach(s => s.Sync.WaitOne());
        states.ForEach(s => s.Sync.Close());
    }

    private static void Go(object state)
    {
        var s = (State) state;

        Console.WriteLine("Go entered: " + s.Index);

        lock (_lock)
        {
            Console.WriteLine("{0,2} got lock", s.Index);
            if (_dueTime > DateTime.Now)
            {
                var time = _dueTime - DateTime.Now;
                Console.WriteLine("{0,2} sleeping for {1} ticks", s.Index, time.Ticks);
                Thread.Sleep(time);
            }
            Console.WriteLine("{0,2} exiting lock", s.Index);
        }

        s.Sync.Set();
    }

    private class State
    {
        public int Index;
        public readonly ManualResetEvent Sync = new ManualResetEvent(false);
    }
}

Prints:

Go entered: 0

0 got lock

0 sleeping for 49979998 ticks

Go entered: 1

Go entered: 2

Go entered: 3

Go entered: 4

Go entered: 5

Go entered: 6

Go entered: 7

Go entered: 8

Go entered: 9

0 exiting lock

1 got lock

1 sleeping for 5001 ticks

1 exiting lock

2 got lock

2 sleeping for 5001 ticks

2 exiting lock

3 got lock

3 sleeping for 5001 ticks

3 exiting lock

4 got lock

4 sleeping for 5001 ticks

4 exiting lock

5 got lock

5 sleeping for 5001 ticks

5 exiting lock

6 got lock

6 exiting lock

7 got lock

7 exiting lock

8 got lock

8 exiting lock

9 got lock

9 exiting lock

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

IIRC, it's highly likely to be in that order, but it's not guaranteed. I believe there are at least theoretically cases where a thread will be woken spuriously, note that it still doesn't have the lock, and go to the back of the queue. It's possible that's only for Wait/Notify, but I have a sneaking suspicion it's for locking as well.

I definitely wouldn't rely on it - if you need things to occur in a sequence, build up a Queue<T> or something similar.

EDIT: I've just found this within Joe Duffy's Concurrent Programming on Windows which basically agrees:

Because monitors use kernel objects internally, they exhibit the same roughly-FIFO behavior that the OS synchronization mechanisms also exhibit (described in the previous chapter). Monitors are unfair, so if another thread tries to acquire the lock before an awakened waiting thread tries to acquire the lock, the sneaky thread is permitted to acquire a lock.

The "roughly-FIFO" bit is what I was thinking of before, and the "sneaky thread" bit is further evidence that you shouldn't make assumptions about FIFO ordering.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...