Use named Pipes, but I would recommend Russell Libby's named Pipe components. There is a TPipeClient and TPipeServer component.
As of (2013-10-04) Francoise Piette and [email protected] updated this source code to compile with Delphi 7 to XE5 (earlier versions may compile however untested) and put it here:
http://www.overbyte.be/frame_index.html?redirTo=/blog_source_code.html
These 2 components make using named pipes incredibly easy, and named pipes are great for inter-process communication (IPC).
His website is here. Look for "Pipes.zip". The description from the source is: // Description : Set of client and server named pipe components for Delphi, as // well a console pipe redirection component.
Also, Russell helped me out on Experts-Exchange with using an older version of this component to work in a console app to send/receive messages over named pipes. This may help as a guide in getting you up and running with using his components. Please note, that in a VCL app or service, you don't need to write your own message loop as I did in this console app.
program CmdClient;
{$APPTYPE CONSOLE}
uses
Windows, Messages, SysUtils, Pipes;
type
TPipeEventHandler = class(TObject)
public
procedure OnPipeSent(Sender: TObject; Pipe: HPIPE; Size: DWORD);
end;
procedure TPipeEventHandler.OnPipeSent(Sender: TObject; Pipe: HPIPE; Size: DWORD);
begin
WriteLn('On Pipe Sent has executed!');
end;
var
lpMsg: TMsg;
WideChars: Array [0..255] of WideChar;
myString: String;
iLength: Integer;
pcHandler: TPipeClient;
peHandler: TPipeEventHandler;
begin
// Create message queue for application
PeekMessage(lpMsg, 0, WM_USER, WM_USER, PM_NOREMOVE);
// Create client pipe handler
pcHandler:=TPipeClient.CreateUnowned;
// Resource protection
try
// Create event handler
peHandler:=TPipeEventHandler.Create;
// Resource protection
try
// Setup clien pipe
pcHandler.PipeName:='myNamedPipe';
pcHandler.ServerName:='.';
pcHandler.OnPipeSent:=peHandler.OnPipeSent;
// Resource protection
try
// Connect
if pcHandler.Connect(5000) then
begin
// Dispatch messages for pipe client
while PeekMessage(lpMsg, 0, 0, 0, PM_REMOVE) do DispatchMessage(lpMsg);
// Setup for send
myString:='the message I am sending';
iLength:=Length(myString) + 1;
StringToWideChar(myString, wideChars, iLength);
// Send pipe message
if pcHandler.Write(wideChars, iLength * 2) then
begin
// Flush the pipe buffers
pcHandler.FlushPipeBuffers;
// Get the message
if GetMessage(lpMsg, pcHandler.WindowHandle, 0, 0) then DispatchMessage(lpMsg);
end;
end
else
// Failed to connect
WriteLn('Failed to connect to ', pcHandler.PipeName);
finally
// Show complete
Write('Complete...');
// Delay
ReadLn;
end;
finally
// Disconnect event handler
pcHandler.OnPipeSent:=nil;
// Free event handler
peHandler.Free;
end;
finally
// Free pipe client
pcHandler.Free;
end;
end.
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