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How do you determine if WPF is using Hardware or Software Rendering?

I'm benchmarking a WPF application on various platforms and I need an easy way to determine if WPF is using hardware or software rendering.

I seem to recall a call to determine this, but can't lay my hands on it right now.

Also, is there an easy, code based way to force one rendering pipeline over the other?

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Check RenderCapability.Tier

[UPDATE]

  • RenderCapability.IsPixelShaderVersionSupported - Gets a value that indicates whether the specified pixel shader version is supported.
  • RenderCapability.IsShaderEffectSoftwareRenderingSupported - Gets a value that indicates whether the system can render bitmap effects in software.
  • RenderCapability.Tier - Gets a value that indicates the rendering tier for the current thread.
  • RenderCapability.TierChanged - Occurs when the rendering tier has changed for the Dispatcher object of the current thread.

RenderCapability.Tier >> 16

  • Rendering Tier 0 - No graphics hardware acceleration. The DirectX version level is less than version 7.0.
  • Rendering Tier 1 - Partial graphics hardware acceleration. The DirectX version level is greater than or equal to version 7.0, and lesser than version 9.0.
  • Rendering Tier 2 - Most graphics features use graphics hardware acceleration. The DirectX version level is greater than or equal to version 9.0.

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