Close()
and Dispose()
, when called on a MemoryStream
, only serve to do two things:
- Mark the object disposed so that future accidental usage of the object will throw an exception.
- Possibly1 release references to managed objects, which can make the GC's job a bit easier depending on the GC implementation. (On today's GC algorithms it makes no real difference, so this is a point for an academic discussion and has no significant real-world impact.)
MemoryStream
does not have any unmanaged resources to dispose, so you don't technically have to dispose of it. The effect of not disposing a MemoryStream
is roughly the same thing as dropping a reference to a byte[]
-- the GC will clean both up the same way.
Which one do I call? Is it necessary to call both?
The Dispose()
method of streams delegate directly to the Close()
method2, so both do exactly the same thing.
Will the other throw an exception if I have already called one of them?
The documentation for IDisposable.Dispose()
specifically states it is safe to call Dispose()
multiple times, on any object3. (If that is not true for a particular class then that class implements the IDisposable
interface in a way that violates its contract, and this would be a bug.)
All that to say: it really doesn't make a huge difference whether you dispose a MemoryStream
or not. The only real reason it has Close
/Dispose
methods is because it inherits from Stream
, which requires those methods as part of its contract to support streams that do have unmanaged resources (such as file or socket descriptors).
1 Mono's implementation does not release the byte[]
reference. I don't know if the Microsoft implementation does.
2 "This method calls Close, which then calls Stream.Dispose(Boolean)."
3 "If an object's Dispose method is called more than once, the object must ignore all calls after the first one."
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