Please explain invokeAndWait() method in SwingUtilities.I am unable to understand this.
Explain it very clearly. It would be of great help if you try out with an example.
Edited to add @noob's expansion of the question:
What's not clear about this?
Here's a modified usage example:
import javax.swing.SwingUtilities;
public class InvokeAndWaitStuff
{
public static void main(String[] args)
{
final Runnable doHelloWorld = new Runnable() {
public void run() {
System.out.println("Hello World on " + Thread.currentThread());
}
};
Thread appThread = new Thread() {
public void run() {
try {
SwingUtilities.invokeAndWait(doHelloWorld);
}
catch (Exception e) {
e.printStackTrace();
}
System.out.println("Finished on " + Thread.currentThread());
}
};
appThread.start();
}
}
Output:
Hello World on Thread[AWT-EventQueue-0,6,main]
Finished on Thread[Thread-0,5,main]
And why is this important?:
Causes doHelloWorld.run() to be
executed synchronously on the AWT
event dispatching thread. This call
blocks until all pending AWT events
have been processed and (then)
doHelloWorld.run() returns. This
method should be used when an
application thread needs to update the
GUI.
As far as I can tell, this is basically a bottleneck that forces GUI updates to be executed synchronously by a single thread, rather than asynchronously by multiple threads, which can potentially be unsafe.
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