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c# - Accuracy of TextRenderer.MeasureText results

Calling TextRenderer.MeasureText as follows:

TextRenderer.MeasureText(myControl.Text, myControl.Font);

and comparing the result to the size of the control to check if text fits. The results are sometimes incorrect. Have observed the following two issues:

  • Often when a Label is set to AutoSize, TextRenderer will report a width that is 1 pixel wider than the auto-sized width of the Control.
  • False negative where TextRenderer reports a width smaller than the control's but the text is still cut off. This occurred with "Estación de trabajo" -- not sure if the accent could somehow affect the width calculation?

Is there any way to improve the accuracy of the MeasureText method? Should I be calling one of the overrides that accepts a device context and/or format flags?

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I know it's probably no actual anymore. Yet for future readers here is a simple yet accurate method of measuring text in a control:

Graphics g=Graphics.FromHwnd(YOUR CONTROL HERE.Handle);
SizeF s=g.MeasureString("YOUR STRING HERE", Font, NULL, NULL, STRING LENGTH HERE, 1)

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