Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
254 views
in Technique[技术] by (71.8m points)

c++ - Is left-shifting (<<) a negative integer undefined behavior in C++11?

Is left-shifting a negative int Undefined Behavior in C++11?

The relevant Standard passages here are from 5.8:

2/The value of E1 << E2 is E1 left-shifted E2 bit positions; vacated bits are zero-filled. If E1 has an unsigned type, the value of the result is E1 × 2E2, reduced modulo one more than the maximum value representable in the result type. Otherwise, if E1 has a signed type and non-negative value, and E1×2E2 is representable in the result type, then that is the resulting value; otherwise, the behavior is undefined.

The part that confuses me is:

Otherwise, if E1 has a signed type and non-negative value, and E1×2E2 is representable in the result type, then that is the resulting value; otherwise, the behavior is undefined.

Should this be interpreted to mean that left-shifting any negative number is UB? Or does it only mean if you LS a negative and the result doesn't fit in the result type, then it's UB?

Moreover, the preceding clause says:

1/The shift operators << and >> group left-to-right. shift-expression: additive-expression shift-expression << additive-expression shift-expression >> additive-expression

The operands shall be of integral or unscoped enumeration type and integral promotions are performed.

The type of the result is that of the promoted left operand. The behavior is undefined if the right operand is negative, or greater than or equal to the length in bits of the promoted left operand.

This makes it explicit that using a negative number for one of the operands is UB. If it were UB to use a negative for the other operand, I would expect that to be made clear here as well.

So, bottom line, is:

-1 << 1

Undefined Behavior?


@Angew provided a psudocode interpretation of the Standardese which succinctly expresses one possible (likely) valid interpretation. Others have questioned whether this question is really about the applicability of the language "behavior is undefined" versus our (StackOverflow's) use of the phrase "Undefined Behavior." This edit is to provide some more clarification on what I'm trying to ask.

@Angew's interpretation of the Standardese is:

if (typeof(E1) == unsigned integral)
  value = E1 * 2^E2 % blah blah;
else if (typeof(E1) == signed integral && E1 >= 0 && representable(E1 * 2^E2))
  value = E1 * 2^E2;
else
  value = undefined;

What this question really boils down to is this -- is the correct interpretation actually:

value = E1 left-shift-by (E2)

switch (typeof(E1))
{
case unsigned integral :
  value = E1 * 2^E2 % blah blah;
  break;

case signed integral :
  if (E1 >= 0)
  { 
    if (representable(E1 * 2^E2))
    {
      value = E1 * 2^E2;
    }
    else
    {
      value = undefined;
    }
  }
  break;
}

?

Sidenote, in looking at this in terms of psudocode makes it fairly clear in my mind that @Agnew's interpretation is the correct one.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Yes, I would say it's undefined. If we translate the standardese to pseudo-code:

if (typeof(E1) == unsigned integral)
  value = E1 * 2^E2 % blah blah;
else if (typeof(E1) == signed integral && E1 >= 0 && representable(E1 * 2^E2))
  value = E1 * 2^E2;
else
  value = undefined;

I'd say the reason why they're explicit about the right-hand operand and not about the left-hand one is that the paragrpah you quote (the one with the right-hand operand case) applies to both left and right shifts.

For the left-hand operand, the ruling differs. Left-shifting a negative is undefined, right-shifting it is implementation-defined.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...