Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
1.2k views
in Technique[技术] by (71.8m points)

lua - ESP8266 NodeMCU Running Out of Heap Memory

I am trying to toggle an LED using ESP8266-01 by sending POST from my laptop (using node.js)

I now have a memory issue because whenever I send POST request, the memory used in the ESP increases, and heap memory decreases, and it crashes (restart) when theres no memory left.

any thoughts?

Here is my code on the ESP side (main.lua):

gpio.mode(3, gpio.OUTPUT)
srv=net.createServer(net.TCP,28800)
print("Server created... 
")
local pinState=0
srv:listen(80,function(conn)
    conn:on("receive", function(conn,request)
        local _, _, method, path, vars = string.find(request, "([A-Z]+) (.+)?(.+) HTTP");
        if(method == nil)then
            _, _, method, path = string.find(request, "([A-Z]+) (.+) HTTP");
        end
        local message={}
        print("Method:"..method);
        if(method == "POST")then
          if(pinState==0)then
              gpio.write(3,gpio.HIGH)
              pinState=1
              print("LED ON")
              message[#message + 1] = "HTTP/1.1 200 OK
"
              message[#message + 1] = "Content-Type: text/html

"
              message[#message + 1] = "POST request successfully received
"
           elseif(pinState==1)then
              gpio.write(3,gpio.LOW)
              pinState=0
              print("LED OFF")
              message[#message + 1] = "HTTP/1.1 200 OK
"
              message[#message + 1] = "Content-Type: text/html

"
              message[#message + 1] = "POST request successfully received
"
           end 
        elseif(method == "GET")then
           message[#message + 1] = "HTTP/1.1 200 OK
"
           message[#message + 1] = "Content-Type: text/html

"
           message[#message + 1] = "LED STATE="..tostring(pinState).."
"
        end
        local function send()
          if #message > 0 then 
             conn:send(table.remove(message, 1))
          else
             conn:close()
          end
        end
        conn:on("sent", send)
        send()
        local message={}
        local _, _, method, path, vars= {}
        local heapSize=node.heap()
        if heapSize<1000 then
           node.restart()
        end
        collectgarbage()
        print("Memory Used:"..collectgarbage("count"))
        print("Heap Available:"..heapSize)
    end)
end)

On the node.js:

var request = require('request');
// Configure request
var options = {
    url: 'http://192.168.1.91',//ESP's IP address
    method: 'POST'
}
// Start the request
request(options, function (error, response, body) 
{
    if(!error) 
    {
        return console.log('Server responded with:',body);
    }
    if(error)
    {
        return console.error('ERROR:', error);
    }
})

my init.lua is just connecting to Wifi.

Thanks for your help!

Rey

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

There was a problem in the NodeMCU docs with the socket:send example you seem to have based your implementation on. We discussed it and I fixed it.

An improved version of your code is this:

gpio.mode(3, gpio.OUTPUT)
srv = net.createServer(net.TCP, 28800)
print("Server created... 
")
local pinState = 0
srv:listen(80, function(conn)
    conn:on("receive", function(sck, request)
        local _, _, method, path, vars = string.find(request, "([A-Z]+) (.+)?(.+) HTTP");
        if (method == nil) then
            _, _, method, path = string.find(request, "([A-Z]+) (.+) HTTP");
        end
        local message = {}
        message[#message + 1] = "HTTP/1.1 200 OK
"
        message[#message + 1] = "Content-Type: text/html

"
        print("Method:" .. method);
        if (method == "POST") then
            message[#message + 1] = "POST request successfully received
"
            if (pinState == 0) then
                gpio.write(3, gpio.HIGH)
                pinState = 1
                print("LED ON")
            elseif (pinState == 1) then
                gpio.write(3, gpio.LOW)
                pinState = 0
                print("LED OFF")
            end
        elseif (method == "GET") then
            message[#message + 1] = "LED STATE=" .. tostring(pinState) .. "
"
        end
        local function send(sk)
            if #message > 0 then
                sk:send(table.remove(message, 1))
            else
                sk:close()
                message = nil
                print("Heap Available:" .. node.heap())
            end
        end
        sck:on("sent", send)
        send(sck)
    end)
end)

I removed some duplicated code wrt populating message and I also remove the "resetting" and GC code at the end (no longer relevant). The real issue though was with closed upvalues in the callback functions.

Each of your callback functions should use its own copy of the passed socket instance rather referencing the one of a wrapping callback function.

  • On line 5 srv:listen(80, function(conn) the socket variable in the callback is conn.
  • On line 6 there's another callback function which receives a socket, this time called sck. It should be referenced within that function as sck (sck:on() and send(sck)).
  • The socket:on("sent") callback itself receives a/the socket instance. Your original send() function didn't not use that though and used conn instead. So, I added sk and use this one exclusively within send().

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...