There is also std::fesetround
from <cfenv>
, which sets the rounding direction:
#include <iostream>
#include <iomanip>
#include <cmath>
#include <cfenv>
int main () {
double runtime = 0.756247615801;
// Set rounding direction and output with some precision:
const auto prev_round = std::fegetround();
std::fesetround(FE_DOWNWARD);
std::cout << "desired: " << std::setprecision(6) << runtime << "
";
// Restore previous rounding direction and output for testing:
std::fesetround(prev_round);
std::cout << "default: " << std::setprecision(6) << runtime << "
";
}
(note that these are not the kind of comments I recommend, they are just for tutoring purposes)
Output:
desired: 0.756247
default: 0.756248
Important note, though: I did not find any mention in the standard, that the operator<<
overloads for floating types have to honour the rounding direction.
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