Microsoft's C++ compiler (cl.exe
, as included with Visual Studio) offers several optimization switches. The difference between most of them seems self-explanatory, but it's not clear to me what the difference is between /O2
(which optimizes code for maximum speed) and /Ox
(which selects "full optimization").
I've tried reading the documentation for the /Ox
option, and it seems to confirm that this switch also enables optimizations for maximum speed, rather than size:
The /Ox
compiler option produces code that favors execution speed over smaller size.
But in particular, the following statement under the "Remarks" section caught my eye:
In general, specify /O2
(Maximize Speed) instead of /Ox
.
So my question is, why should one generally favor /O2
over /Ox
? Does the latter option enable a particular optimization known to cause unforeseen bugs or otherwise unexpected behavior? Is it simply that the amount of optimization to be gained is not worth the additional compile time? Or is this just a completely meaningless "recommendation" resulting from the fact that /O2
is the default option in VS?
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…