You can observe the values of your player.currentItem
:
playerItem.addObserver(self, forKeyPath: "playbackBufferEmpty", options: .New, context: nil)
playerItem.addObserver(self, forKeyPath: "playbackLikelyToKeepUp", options: .New, context: nil)
playerItem.addObserver(self, forKeyPath: "playbackBufferFull", options: .New, context: nil)
then
override public func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
if object is AVPlayerItem {
switch keyPath {
case "playbackBufferEmpty":
// Show loader
case "playbackLikelyToKeepUp":
// Hide loader
case "playbackBufferFull":
// Hide loader
}
}
}
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