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multithreading - How to share data between different threads In C# using AOP?

How to share data between different threads In C# without using the static variables? Can we create a such machanism using attribute?

Will Aspect oriented programming help in such cases?

To acheive this all the different threads should work on single object?

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You can't beat the simplicity of a locked message queue. I say don't waste your time with anything more complex.

Read up on the lock statement.

lock

EDIT

Here is an example of the Microsoft Queue object wrapped so all actions against it are thread safe.

public class Queue<T>
{
    /// <summary>Used as a lock target to ensure thread safety.</summary>
    private readonly Locker _Locker = new Locker();

    private readonly System.Collections.Generic.Queue<T> _Queue = new System.Collections.Generic.Queue<T>();

    /// <summary></summary>
    public void Enqueue(T item)
    {
        lock (_Locker)
        {
            _Queue.Enqueue(item);
        }
    }

    /// <summary>Enqueues a collection of items into this queue.</summary>
    public virtual void EnqueueRange(IEnumerable<T> items)
    {
        lock (_Locker)
        {
            if (items == null)
            {
                return;
            }

            foreach (T item in items)
            {
                _Queue.Enqueue(item);
            }
        }
    }

    /// <summary></summary>
    public T Dequeue()
    {
        lock (_Locker)
        {
            return _Queue.Dequeue();
        }
    }

    /// <summary></summary>
    public void Clear()
    {
        lock (_Locker)
        {
            _Queue.Clear();
        }
    }

    /// <summary></summary>
    public Int32 Count
    {
        get
        {
            lock (_Locker)
            {
                return _Queue.Count;
            }
        }
    }

    /// <summary></summary>
    public Boolean TryDequeue(out T item)
    {
        lock (_Locker)
        {
            if (_Queue.Count > 0)
            {
                item = _Queue.Dequeue();
                return true;
            }
            else
            {
                item = default(T);
                return false;
            }
        }
    }
}

EDIT 2

I hope this example helps. Remember this is bare bones. Using these basic ideas you can safely harness the power of threads.

public class WorkState
{
    private readonly Object _Lock = new Object();
    private Int32 _State;

    public Int32 GetState()
    {
        lock (_Lock)
        {
            return _State;
        }
    }

    public void UpdateState()
    {
        lock (_Lock)
        {
            _State++;   
        }   
    }
}

public class Worker
{
    private readonly WorkState _State;
    private readonly Thread _Thread;
    private volatile Boolean _KeepWorking;

    public Worker(WorkState state)
    {
        _State = state;
        _Thread = new Thread(DoWork);
        _KeepWorking = true;                
    }

    public void DoWork()
    {
        while (_KeepWorking)
        {
            _State.UpdateState();                   
        }
    }

    public void StartWorking()
    {
        _Thread.Start();
    }

    public void StopWorking()
    {
        _KeepWorking = false;
    }
}



private void Execute()
{
    WorkState state = new WorkState();
    Worker worker = new Worker(state);

    worker.StartWorking();

    while (true)
    {
        if (state.GetState() > 100)
        {
            worker.StopWorking();
            break;
        }
    }                   
}

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