This method does not require subclassing anything. You just add a UILongPressGestureRecognizer
to the view and set the minimumPressDuration
to zero. Then you check the state when the gesture events are called to see if the touch event is beginning or ending.
Here is the entire project code for the example image above.
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var myView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let tap = UILongPressGestureRecognizer(target: self, action: #selector(tapHandler))
tap.minimumPressDuration = 0
myView.addGestureRecognizer(tap)
}
@objc func tapHandler(gesture: UITapGestureRecognizer) {
// there are seven possible events which must be handled
if gesture.state == .began {
myView.backgroundColor = UIColor.darkGray
return
}
if gesture.state == .changed {
print("very likely, just that the finger wiggled around while the user was holding down the button. generally, just ignore this")
return
}
if gesture.state == .possible || gesture.state == .recognized {
print("in almost all cases, simply ignore these two, unless you are creating very unusual custom subclasses")
return
}
// the three remaining states are
// .cancelled, .failed, and .ended
// in all three cases, must return to the normal button look:
myView.backgroundColor = UIColor.lightGray
}
}
Thanks to this answer for the idea.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…