I'm having a hard time understanding when to use Object (boxing/unboxing) vs when to use generics.
For example:
public class Stack
{
int position;
object[] data = new object[10];
public void Push (object o) { data[position++] = o; }
public object Pop() { return data[--position]; }
}
VS.
public class Stack<T>
{
int position;
T[] data = new T[100];
public void Push(T obj) {data[position++] = obj; }
public T Pop() { return data[--position]; }
}
Which one should I use and under what conditions? It seems like with the System.Object way I can have objects of all sorts of types currently living within my Stack. So wouldn't this be always preferable? Thanks!
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