Use the Stopwatch Class (For higher precision use System.nanoTime()
)
Add a Start() event and Stop() event on Button Presses. You'll need to update the UI so use a Thread/Handler Combination.
This should get you started.
EDIT: Added Code. (Nice Exercise! :) )
Use the Refresh_Rate
to configure how often your UI is updated.
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class Main extends Activity implements OnClickListener{
final int MSG_START_TIMER = 0;
final int MSG_STOP_TIMER = 1;
final int MSG_UPDATE_TIMER = 2;
Stopwatch timer = new Stopwatch();
final int REFRESH_RATE = 100;
Handler mHandler = new Handler()
{
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what) {
case MSG_START_TIMER:
timer.start(); //start timer
mHandler.sendEmptyMessage(MSG_UPDATE_TIMER);
break;
case MSG_UPDATE_TIMER:
tvTextView.setText(""+ timer.getElapsedTime());
mHandler.sendEmptyMessageDelayed(MSG_UPDATE_TIMER,REFRESH_RATE); //text view is updated every second,
break; //though the timer is still running
case MSG_STOP_TIMER:
mHandler.removeMessages(MSG_UPDATE_TIMER); // no more updates.
timer.stop();//stop timer
tvTextView.setText(""+ timer.getElapsedTime());
break;
default:
break;
}
}
};
TextView tvTextView;
Button btnStart,btnStop;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
tvTextView = (TextView)findViewById(R.id.TextView01);
btnStart = (Button)findViewById(R.id.Button01);
btnStop= (Button)findViewById(R.id.Button02);
btnStart.setOnClickListener(this);
btnStop.setOnClickListener(this);
}
public void onClick(View v) {
if(btnStart == v)
{
mHandler.sendEmptyMessage(MSG_START_TIMER);
}else
if(btnStop == v){
mHandler.sendEmptyMessage(MSG_STOP_TIMER);
}
}
}
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