I've found a good answer by Nir here. There are still some flaws, basically resizing in top right corner, bottom right corner and bottom side will be fine, other sides and corners are not. The bright side is, the aspect ratio is smoothly kept all the time.
EDIT: I found a way to remove most of the problems. When sizing starts, the dimension that will be artificially adjusted to keep the aspect ratio is determined by locating the mouse position relative to the window. The only remaining imperfections I found are that the position of the window may change when resizing from the corners (except bottom right).
xaml:
<Window x:Class="WpfApplication1.ConstantAspectRatioWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="ConstantAspectRatioWindow" MinHeight="100" MinWidth="150" SizeToContent="WidthAndHeight">
<Grid>
<Border Width="300" Height="200" Background="Navy"/>
<Border Width="150" Height="100" Background="Yellow" />
</Grid>
</Window>
Code behind:
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;
namespace WpfApplication1
{
public partial class ConstantAspectRatioWindow : Window
{
private double _aspectRatio;
private bool? _adjustingHeight = null;
internal enum SWP
{
NOMOVE = 0x0002
}
internal enum WM
{
WINDOWPOSCHANGING = 0x0046,
EXITSIZEMOVE = 0x0232,
}
public ConstantAspectRatioWindow()
{
InitializeComponent();
this.SourceInitialized += Window_SourceInitialized;
}
[StructLayout(LayoutKind.Sequential)]
internal struct WINDOWPOS
{
public IntPtr hwnd;
public IntPtr hwndInsertAfter;
public int x;
public int y;
public int cx;
public int cy;
public int flags;
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool GetCursorPos(ref Win32Point pt);
[StructLayout(LayoutKind.Sequential)]
internal struct Win32Point
{
public Int32 X;
public Int32 Y;
};
public static Point GetMousePosition() // mouse position relative to screen
{
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
return new Point(w32Mouse.X, w32Mouse.Y);
}
private void Window_SourceInitialized(object sender, EventArgs ea)
{
HwndSource hwndSource = (HwndSource)HwndSource.FromVisual((Window)sender);
hwndSource.AddHook(DragHook);
_aspectRatio = this.Width / this.Height;
}
private IntPtr DragHook(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
switch ((WM)msg)
{
case WM.WINDOWPOSCHANGING:
{
WINDOWPOS pos = (WINDOWPOS)Marshal.PtrToStructure(lParam, typeof(WINDOWPOS));
if ((pos.flags & (int)SWP.NOMOVE) != 0)
return IntPtr.Zero;
Window wnd = (Window)HwndSource.FromHwnd(hwnd).RootVisual;
if (wnd == null)
return IntPtr.Zero;
// determine what dimension is changed by detecting the mouse position relative to the
// window bounds. if gripped in the corner, either will work.
if (!_adjustingHeight.HasValue)
{
Point p = GetMousePosition();
double diffWidth = Math.Min(Math.Abs(p.X - pos.x), Math.Abs(p.X - pos.x - pos.cx));
double diffHeight = Math.Min(Math.Abs(p.Y - pos.y), Math.Abs(p.Y - pos.y - pos.cy));
_adjustingHeight = diffHeight > diffWidth;
}
if (_adjustingHeight.Value)
pos.cy = (int)(pos.cx / _aspectRatio); // adjusting height to width change
else
pos.cx = (int)(pos.cy * _aspectRatio); // adjusting width to heigth change
Marshal.StructureToPtr(pos, lParam, true);
handled = true;
}
break;
case WM.EXITSIZEMOVE:
_adjustingHeight = null; // reset adjustment dimension and detect again next time window is resized
break;
}
return IntPtr.Zero;
}
}
}
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