I'm studying jquery and html5 canvas. All I want to do is a simple html5 drawing example. When the mouse move, I draw red squares under my mouse.
My code is simple, but I have a problem getting the mouse cursor position within the canvas.
Right now, I am using x=event.offsetX; to get the mouse position. This works very well in chrome, however when it comes to firefox, it doesn't work. I changed the code to x=event.layerX. but it seems that layerX is the position of my mouse relative to the web page, not the position of the canvas. because I always see an offset.
I have two questions, first, what is the right thing to do to get the correct mouse position under firefox. second, how can i write a code that works for ie, firefox, chrome, safari and opera?
here is my code:
<!doctype html />
<html><head>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript">
$(document).ready(
function(){
var flip = document.getElementById('flip');
var context = flip.getContext('2d');
context.fillStyle = "rgb(255,255,255)";
context.fillRect(0, 0, 500, 500);
$("a").click(function(event){alert("Thanks for visiting!");});
$("#flip").mousemove(function(event){
var x, y;
x = event.layerX;
y = event.layerY;
//alert("mouse pos"+event.layerX );
var flip = document.getElementById('flip');
var context = flip.getContext('2d');
context.fillStyle = "rgb(255,0,0)";
context.fillRect(x, y, 5, 5);
}
);
}
);
</script>
</head> <body bgcolor="#000000"> <a href="http://jquery.com/">jQuery</a><canvas id="flip" width="500" height="500">
This text is displayed if your browser does not support HTML5 Canvas.</canvas> </body></html>
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