The RichTextBox in WinForms is quite flicker happy when you play around with the text and select-text methods.
I have a standard replacement to turn off the painting and scrolling with the following code:
class RichTextBoxEx: RichTextBox
{
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, ref Point lParam);
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, IntPtr lParam);
const int WM_USER = 0x400;
const int WM_SETREDRAW = 0x000B;
const int EM_GETEVENTMASK = WM_USER + 59;
const int EM_SETEVENTMASK = WM_USER + 69;
const int EM_GETSCROLLPOS = WM_USER + 221;
const int EM_SETSCROLLPOS = WM_USER + 222;
Point _ScrollPoint;
bool _Painting = true;
IntPtr _EventMask;
int _SuspendIndex = 0;
int _SuspendLength = 0;
public void SuspendPainting()
{
if (_Painting)
{
_SuspendIndex = this.SelectionStart;
_SuspendLength = this.SelectionLength;
SendMessage(this.Handle, EM_GETSCROLLPOS, 0, ref _ScrollPoint);
SendMessage(this.Handle, WM_SETREDRAW, 0, IntPtr.Zero);
_EventMask = SendMessage(this.Handle, EM_GETEVENTMASK, 0, IntPtr.Zero);
_Painting = false;
}
}
public void ResumePainting()
{
if (!_Painting)
{
this.Select(_SuspendIndex, _SuspendLength);
SendMessage(this.Handle, EM_SETSCROLLPOS, 0, ref _ScrollPoint);
SendMessage(this.Handle, EM_SETEVENTMASK, 0, _EventMask);
SendMessage(this.Handle, WM_SETREDRAW, 1, IntPtr.Zero);
_Painting = true;
this.Invalidate();
}
}
}
and then from my form, I can happily have a flicker-free richtextbox control:
richTextBoxEx1.SuspendPainting();
richTextBoxEx1.AppendText("Hey!");
richTextBoxEx1.ResumePainting();
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