I used the nuget package Naudio successfully with this code:
public void SetVolume(int level)
{
try
{
//Instantiate an Enumerator to find audio devices
NAudio.CoreAudioApi.MMDeviceEnumerator MMDE = new NAudio.CoreAudioApi.MMDeviceEnumerator();
//Get all the devices, no matter what condition or status
NAudio.CoreAudioApi.MMDeviceCollection DevCol = MMDE.EnumerateAudioEndPoints(NAudio.CoreAudioApi.DataFlow.All, NAudio.CoreAudioApi.DeviceState.All);
//Loop through all devices
foreach (NAudio.CoreAudioApi.MMDevice dev in DevCol)
{
try
{
if (dev.State == NAudio.CoreAudioApi.DeviceState.Active)
{
var newVolume = (float)Math.Max(Math.Min(level, 100),0) / (float)100;
//Set at maximum volume
dev.AudioEndpointVolume.MasterVolumeLevelScalar = newVolume;
dev.AudioEndpointVolume.Mute = level == 0;
//Get its audio volume
_log.Info("Volume of " + dev.FriendlyName + " is " + dev.AudioEndpointVolume.MasterVolumeLevelScalar.ToString());
}
else
{
_log.Debug("Ignoring device " + dev.FriendlyName + " with state " + dev.State);
}
}
catch (Exception ex)
{
//Do something with exception when an audio endpoint could not be muted
_log.Warn(dev.FriendlyName + " could not be muted with error " + ex);
}
}
}
catch (Exception ex)
{
//When something happend that prevent us to iterate through the devices
_log.Warn("Could not enumerate devices due to an excepion: " + ex.Message);
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…