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data structures - A proper way to create a matrix in c++

I want to create an adjacency matrix for a graph. Since I read it is not safe to use arrays of the form matrix[x][y] because they don't check for range, I decided to use the vector template class of the stl. All I need to store in the matrix are boolean values. So my question is, if using std::vector<std::vector<bool>* >* produces too much overhead or if there is a more simple way for a matrix and how I can properly initialize it.

EDIT: Thanks a lot for the quick answers. I just realized, that of course I don't need any pointers. The size of the matrix will be initialized right in the beginning and won't change until the end of the program. It is for a school project, so it would be good if I write "nice" code, although technically performance isn't too important. Using the STL is fine. Using something like boost, is probably not appreciated.

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Note that also you can use boost.ublas for matrix creation and manipulation and also boost.graph to represent and manipulate graphs in a number of ways, as well as using algorithms on them, etc.

Edit: Anyway, doing a range-check version of a vector for your purposes is not a hard thing:

template <typename T>
class BoundsMatrix
{
        std::vector<T> inner_;
        unsigned int dimx_, dimy_;

public:
        BoundsMatrix (unsigned int dimx, unsigned int dimy)
                : dimx_ (dimx), dimy_ (dimy)
        {
                inner_.resize (dimx_*dimy_);
        }

        T& operator()(unsigned int x, unsigned int y)
        {
                if (x >= dimx_ || y>= dimy_)
                        throw std::out_of_range("matrix indices out of range"); // ouch
                return inner_[dimx_*y + x];
        }
};

Note that you would also need to add the const version of the operators, and/or iterators, and the strange use of exceptions, but you get the idea.


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