Some performance measurements, using timeit
instead of trying to do it manually with time
.
First, Apple 2.7.2 64-bit:
In [37]: %timeit collections.deque((x for x in xrange(10000000) if x%4 == 0), maxlen=0)
1 loops, best of 3: 1.05 s per loop
Now, python.org 3.3.0 64-bit:
In [83]: %timeit collections.deque((x for x in range(10000000) if x%4 == 0), maxlen=0)
1 loops, best of 3: 1.32 s per loop
In [84]: %timeit collections.deque((x for x in xrange(10000000) if x%4 == 0), maxlen=0)
1 loops, best of 3: 1.31 s per loop
In [85]: %timeit collections.deque((x for x in iter(range(10000000)) if x%4 == 0), maxlen=0)
1 loops, best of 3: 1.33 s per loop
Apparently, 3.x range
really is a bit slower than 2.x xrange
. And the OP's xrange
function has nothing to do with it. (Not surprising, as a one-time call to the __iter__
slot isn't likely to be visible among 10000000 calls to whatever happens in the loop, but someone brought it up as a possibility.)
But it's only 30% slower. How did the OP get 2x as slow? Well, if I repeat the same tests with 32-bit Python, I get 1.58 vs. 3.12. So my guess is that this is yet another of those cases where 3.x has been optimized for 64-bit performance in ways that hurt 32-bit.
But does it really matter? Check this out, with 3.3.0 64-bit again:
In [86]: %timeit [x for x in range(10000000) if x%4 == 0]
1 loops, best of 3: 3.65 s per loop
So, building the list
takes more than twice as long than the entire iteration.
And as for "consumes much more resources than Python 2.6+", from my tests, it looks like a 3.x range
is exactly the same size as a 2.x xrange
—and, even if it were 10x as big, building the unnecessary list is still about 10000000x more of a problem than anything the range iteration could possibly do.
And what about an explicit for
loop instead of the C loop inside deque
?
In [87]: def consume(x):
....: for i in x:
....: pass
In [88]: %timeit consume(x for x in range(10000000) if x%4 == 0)
1 loops, best of 3: 1.85 s per loop
So, almost as much time wasted in the for
statement as in the actual work of iterating the range
.
If you're worried about optimizing the iteration of a range object, you're probably looking in the wrong place.
Meanwhile, you keep asking why xrange
was removed, no matter how many times people tell you the same thing, but I'll repeat it again: It was not removed: it was renamed to range
, and the 2.x range
is what was removed.
Here's some proof that the 3.3 range
object is a direct descendant of the 2.x xrange
object (and not of the 2.x range
function): the source to 3.3 range
and 2.7 xrange
. You can even see the change history (linked to, I believe, the change that replaced the last instance of the string "xrange" anywhere in the file).
So, why is it slower?
Well, for one, they've added a lot of new features. For another, they've done all kinds of changes all over the place (especially inside iteration) that have minor side effects. And there'd been a lot of work to dramatically optimize various important cases, even if it sometimes slightly pessimizes less important cases. Add this all up, and I'm not surprised that iterating a range
as fast as possible is now a bit slower. It's one of those less-important cases that nobody would ever care enough to focus on. No one is likely to ever have a real-life use case where this performance difference is the hotspot in their code.