I have an endlessly looping CABasicAnimation
of a repeating image tile in my view:
a = [CABasicAnimation animationWithKeyPath:@"position"];
a.timingFunction = [CAMediaTimingFunction
functionWithName:kCAMediaTimingFunctionLinear];
a.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, 0)];
a.toValue = [NSValue valueWithCGPoint:CGPointMake(image.size.width, 0)];
a.repeatCount = HUGE_VALF;
a.duration = 15.0;
[a retain];
I have tried to "pause and resume" the layer animation as described in Technical Q&A QA1673.
When the app enters background, the animation gets removed from the layer.
To compensate I listen to UIApplicationDidEnterBackgroundNotification
and call stopAnimation
and in response to UIApplicationWillEnterForegroundNotification
call startAnimation
.
- (void)startAnimation
{
if ([[self.layer animationKeys] count] == 0)
[self.layer addAnimation:a forKey:@"position"];
CFTimeInterval pausedTime = [self.layer timeOffset];
self.layer.speed = 1.0;
self.layer.timeOffset = 0.0;
self.layer.beginTime = 0.0;
CFTimeInterval timeSincePause =
[self.layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
self.layer.beginTime = timeSincePause;
}
- (void)stopAnimation
{
CFTimeInterval pausedTime =
[self.layer convertTime:CACurrentMediaTime() fromLayer:nil];
self.layer.speed = 0.0;
self.layer.timeOffset = pausedTime;
}
The problem is that it starts again at the beginning and there is ugly jump from last position, as seen on app snapshot the system took when application did enter background, back to the start of the animation loop.
I can not figure out how to make it start at last position, when I re-add the animation. Frankly, I just don't understand how that code from QA1673 works: in resumeLayer
it sets the layer.beginTime twice, which seems redundant. But when I've removed the first set-to-zero, it did not resume the animation where it was paused. This was tested with simple tap gesture recognizer, that did toggle the animation - this is not strictly related to my issues with restoring from background.
What state should I remember before the animation gets removed and how do I restore the animation from that state, when I re-add it later?
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…