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c++ - Are virtual destructors inherited?

If I have a base class with a virtual destructor. Has a derived class to declare a virtual destructor too?

class base {
public:
    virtual ~base () {}
};

class derived : base {
public:
    virtual ~derived () {} // 1)
    ~derived () {}  // 2)
};

Concrete questions:

  1. Is 1) and 2) the same? Is 2) automatically virtual because of its base or does it "stop" the virtualness?
  2. Can the derived destructor be omitted if it has nothing to do?
  3. What's the best practice for declaring the derived destructor? Declare it virtual, non-virtual or omit it if possible?
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  1. Yes, they are the same. The derived class not declaring something virtual does not stop it from being virtual. There is, in fact, no way to stop any method (destructor included) from being virtual in a derived class if it was virtual in a base class. In >=C++11 you can use final to prevent it from being overridden in derived classes, but that doesn't prevent it from being virtual.
  2. Yes, a destructor in a derived class can be omitted if it has nothing to do. And it doesn't matter whether or not its virtual.
  3. I would omit it if possible. And I always use either the virtual keyword or override for virtual functions in derived classes for reasons of clarity. People shouldn't have to go all the way up the inheritance hierarchy to figure out that a function is virtual. Additionally, if your class is copyable or movable without having to declare your own copy or move constructors, declaring a destructor of any kind (even if you define it as default) will force you to declare the copy and move constructors and assignment operators if you want them as the compiler will no longer put them in for you.

As a small point for item 3. It has been pointed out in comments that if a destructor is undeclared the compiler generates a default one (that is still virtual). And that default one is an inline function.

Inline functions potentially expose more of your program to changes in other parts of your program and make binary compatibility for shared libraries tricky. Also, the increased coupling can result in a lot of recompilation in the face of certain kinds of changes. For example, if you decide you really do want an implementation for your virtual destructor then every piece of code that called it will need to be recompiled. Whereas if you had declared it in the class body and then defined it empty in a .cpp file you would be fine changing it without recompiling.

My personal choice would still be to omit it when possible. In my opinion it clutters up the code, and the compiler can sometimes do slightly more efficient things with a default implementation over an empty one. But there are constraints you may be under that make that a poor choice.


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