Just set your UIImageView
property name as "imageView" and add the following four methods with the same sequence in your implementation file.
Also, set your ImageView Mode to 'Redraw'. Add UIImage Category for the blur effect as given or use any custom class, it will work for you.
Method 1 - Cropping the Image
#pragma mark - Cropping the Image
- (UIImage *)croppIngimageByImageName:(UIImage *)imageToCrop toRect:(CGRect)rect{
CGImageRef imageRef = CGImageCreateWithImageInRect([imageToCrop CGImage], rect);
UIImage *cropped = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
return cropped;
}
Method 2 - Merge the two Images
#pragma mark - Marge two Images
- (UIImage *) addImageToImage:(UIImage *)img withImage2:(UIImage *)img2 andRect:(CGRect)cropRect{
CGSize size = CGSizeMake(imageView.image.size.width, imageView.image.size.height);
UIGraphicsBeginImageContext(size);
CGPoint pointImg1 = CGPointMake(0,0);
[img drawAtPoint:pointImg1];
CGPoint pointImg2 = cropRect.origin;
[img2 drawAtPoint: pointImg2];
UIImage* result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
Method 3 - RoundRect the Image
#pragma mark - RoundRect the Image
- (UIImage *)roundedRectImageFromImage:(UIImage *)image withRadious:(CGFloat)radious {
if(radious == 0.0f)
return image;
if( image != nil) {
CGFloat imageWidth = image.size.width;
CGFloat imageHeight = image.size.height;
CGRect rect = CGRectMake(0.0f, 0.0f, imageWidth, imageHeight);
UIWindow *window = [[[UIApplication sharedApplication] windows] objectAtIndex:0];
const CGFloat scale = window.screen.scale;
UIGraphicsBeginImageContextWithOptions(rect.size, NO, scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextBeginPath(context);
CGContextSaveGState(context);
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM (context, radious, radious);
CGFloat rectWidth = CGRectGetWidth (rect)/radious;
CGFloat rectHeight = CGRectGetHeight (rect)/radious;
CGContextMoveToPoint(context, rectWidth, rectHeight/2.0f);
CGContextAddArcToPoint(context, rectWidth, rectHeight, rectWidth/2.0f, rectHeight, radious);
CGContextAddArcToPoint(context, 0.0f, rectHeight, 0.0f, rectHeight/2.0f, radious);
CGContextAddArcToPoint(context, 0.0f, 0.0f, rectWidth/2.0f, 0.0f, radious);
CGContextAddArcToPoint(context, rectWidth, 0.0f, rectWidth, rectHeight/2.0f, radious);
CGContextRestoreGState(context);
CGContextClosePath(context);
CGContextClip(context);
[image drawInRect:CGRectMake(0.0f, 0.0f, imageWidth, imageHeight)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
return nil;
}
Method 4 - Touch Move
#pragma mark - Touch Methods
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UIImage *croppedImg = nil;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.imageView];
double ratioW=imageView.image.size.width/imageView.frame.size.width ;
double ratioH=imageView.image.size.height/imageView.frame.size.height;
currentPoint.x *= ratioW;
currentPoint.y *= ratioH;
double circleSizeW = 30 * ratioW;
double circleSizeH = 30 * ratioH;
currentPoint.x = (currentPoint.x - circleSizeW/2<0)? 0 : currentPoint.x - circleSizeW/2;
currentPoint.y = (currentPoint.y - circleSizeH/2<0)? 0 : currentPoint.y - circleSizeH/2;
CGRect cropRect = CGRectMake(currentPoint.x , currentPoint.y, circleSizeW, circleSizeH);
NSLog(@"x %0.0f, y %0.0f, width %0.0f, height %0.0f", cropRect.origin.x, cropRect.origin.y, cropRect.size.width, cropRect.size.height );
croppedImg = [self croppIngimageByImageName:self.imageView.image toRect:cropRect];
// Blur Effect
croppedImg = [croppedImg imageWithGaussianBlur9];
// Contrast Effect
// croppedImg = [croppedImg imageWithContrast:50];
croppedImg = [self roundedRectImageFromImage:croppedImg withRadious:4];
imageView.image = [self addImageToImage:imageView.image withImage2:croppedImg andRect:cropRect];
}
UIImage Category Class
UIImage+ImageBlur.h
#import <UIKit/UIKit.h>
@interface UIImage (ImageBlur)
- (UIImage *)imageWithGaussianBlur9;
@end
UIImage+ImageBlur.m
#import "UIImage+ImageBlur.h"
@implementation UIImage (ImageBlur)
- (UIImage *)imageWithGaussianBlur9 {
float weight[5] = {0.1270270270, 0.1945945946, 0.1216216216, 0.0540540541, 0.0162162162};
// Blur horizontally
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[0]];
for (int x = 1; x < 5; ++x) {
[self drawInRect:CGRectMake(x, 0, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[x]];
[self drawInRect:CGRectMake(-x, 0, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[x]];
}
UIImage *horizBlurredImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Blur vertically
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
[horizBlurredImage drawInRect:CGRectMake(0, 0, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[0]];
for (int y = 1; y < 5; ++y) {
[horizBlurredImage drawInRect:CGRectMake(0, y, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[y]];
[horizBlurredImage drawInRect:CGRectMake(0, -y, self.size.width, self.size.height) blendMode:kCGBlendModeNormal alpha:weight[y]];
}
UIImage *blurredImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//
return blurredImage;
}
@end
happy coding....