I can at least show you a shortcut for drawing circles of arbitrary size. No OpenGL, no Core Graphics drawing needed.
Import the QuartzCore framework to get access to the .cornerRadius property of your UIView or UIImageView.
#import <QuartzCore/QuartzCore.h>
Also manually add it to your project's Frameworks folder.
Add this method to your view controller or wherever you need it:
-(void)setRoundedView:(UIImageView *)roundedView toDiameter:(float)newSize;
{
CGPoint saveCenter = roundedView.center;
CGRect newFrame = CGRectMake(roundedView.frame.origin.x, roundedView.frame.origin.y, newSize, newSize);
roundedView.frame = newFrame;
roundedView.layer.cornerRadius = newSize / 2.0;
roundedView.center = saveCenter;
}
To use it, just pass it a UIImageView and a diameter. This example assumes you have a UIImageView named "circ" added as a subview to your view. It should have a backgroundColor set so you can see it.
circ.clipsToBounds = YES;
[self setRoundedView:circ toDiameter:100.0];
This just handles UIImageViews but you can generalize it to any UIView.
NOTE: Since iOS 7, clipToBounds need to YES.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…